It’s Friday, and there’s a party going down. The crack quasi-superhero team of weird kids at Argosy High School are absolutely ready to crash the party at Brian Summer’s mansion. There’s going to be terrible high school bands, terrible high school drinking, and lots of regrets.

Of course, stranger things are at work. It’s up to Explosivo, the Cutlery Kid, That One Girl, Space Jam, and Hellsdale to get to the bottom of it.

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Our brave, bold, and daring adventurers are still trapped in a Haunted House. Doing their Scooby-Doo thing.

There’s a horrible ghost in front of them, pit traps at their feet, and nothing but bad times ahead.

 

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It’s the first day back for Emma at Spring Crescent: sporting a new haircut, and a shiny new feeling of intense peer judging. Will she survive the gauntlet of middle schoolers?

Meanwhile, things are apparently stirring at the local Ackerson Mansion. A party is being held that Friday, and Dash Princely has invites to give out. Unfortunately, more ominous things than “videogames” and “hangouts” are stirring. The Ackersons have coincidentally hired GEIST and Etsu Hikane to investigate a strange spirit haunting their Mansion.

Also meanwhile, Molly Weits, girl psychic wonder extraordinare, gets a sudden, oddly specific premonition. It directs her to the Ackerson Mansion. She knows that things are about to get deadly.

Friday night: it’s all right.

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1967 Brazil: RYAN WHITEHEAD, hot off the success of his first novel (Man Jesus with the Golden Arm) has become a revered author in the growing American counter-culture. Described as “the next Hunter Thompson rising from the swamps of Southern Gothic,” the author has his pick of book deals and assignments. Seeking to cash-in on his long-awaited success, Whitehead signs a contract with Blammo! magazine for a cover piece. The determining factor in his decision? Free tickets to Brazil and a per diem for alcohol.

The piece is meant to cover construction of the Transamazon Highway. After the coup of ’64, the military government promised the people they’d cut a highway through the untamed jungle that ran the length of the entire river. Rumor has it that the encampment of the workers, nicknamed “Little Altamira,” is a lawless border town of drugs, sex, and every other vice imaginable. The town limps behind the steamrollers, rebuilding itself every day so it can party all through the night. Blammo! is eager for a piece over this lawless bordertown in Whitehead’s inimitable style.

At the insistence of the author, accompanying is ALBERT CAPCHKA, Ryan’s life-long friend, lawyer, and drug dealer. Making sure the boys actually do some writing at the end of all their partying is GABRIELLA LARENTINO, a Portuguese immigrant, editor for the magazine’s feminist coverage, and all-around professional stickler.

Together, they head down the river to intercept Little Altamira as it cuts its way across the jungle. Then things go terribly wrong, of course.

 

This was one of the Skype sessions run by Hebanon Games and RPPR’s own Caleb Stokes, for his successfully funded Kickstarter “No Security: Horror Scenarios in the Great Depression.”

Be sure to check out Hebanon Games ASAP!

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George and Tim stand in front of a secret swimming pool. The fancy (and not so fancy) clothes their friends were wearing are floating in the water. A crazed conspiracy kid is raving about the Underworld.  What’s left to do but jump in?

Below the calm surface waits a portal to an Underworld maze. Its rooms are filled with deadly traps and strange monsters, and the only way out is forward.

Can the kids conquer the maze and escape back to the real world?

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