Tag Archives: madness

Mrs. Frieda’s Session 45 – The Kids Finally Get A Break

It’s time for some R&R. Finally, the kids can kick back, nurse their wounds, and enjoy their psych leave.

It’s been a rough series of months, but at least the worst of it is over. No more super soldiers, no more serial killers, no more mad scientists, and no more murderous best friends. Just total calm and serenity.

They’ll have to enjoy it while it lasts.

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Sordid Dystopia – Reflecting the Soul (Part 1)

Reflecting the Soul is the intro adventure that will be packaged with the Sordid Dystopia role-playing game. The adventure has seen playtesting and revision, but we’re happy to present its first running.

The group of mercenaries are called before the head of the Zogby crime family and given a mission: recover a certain book, hidden away in Cizok. The book is a holy tome, sequestered in a Cizokian church.

The Old Xexorian mercenaries will have to cross into a city where they will be cast with suspicion and nationalistic hatred. Can the mercenaries overcome the forces working against them from without and within to complete their mission?

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Shin Megami Tensei and Other Childish Things Session 5

The kids are beaten, tired, but momentarily victorious. Linda’s life is slowly falling apart, being sucked into the inky blackness of the reverse world’s influence.

It’s time to regroup. They still don’t know enough about what’s going on, and that lack of knowledge is quickly becoming a liability.

Can they press on and shine a light into the darkness of Athens and illuminate it for good?

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Mrs. Frieda’s Session 41 – The One Where Everyone Dies

Manny’s gone. Kidnapped in the middle of the night by a mysterious assailant.

George is going crazy. Caught between a Mayan God and the rejection of the girl he loves, he’s confused and angry and ready to hurt someone.

Nele is in the middle of a self crisis, emotions and memories flooding in on his carefully crafted clockwork precision mind.

All things are up in the air, waiting for their moment to fall.

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Monsters and Other Childish Things – The Grid Playtest

The year is 2070.  The place; Seattle, WA.

In this day and age, computers are built into your clothing, the internet is everywhere, and holograms / augmented reality are a practical interface with technology, rather than a simple novelty.

There was a time when computers were totally and completely responsible for everything we did.  Artificial Intelligence was at our beck and call, managing all that was once done by man.  We were able to relax and work on self-improvement.  If you’ve seen any kind of science fiction film, you know approximately what happens next.  Well okay, things didn’t go full Skynet.  We weren’t THAT unprepared.  There were defenses in place, but likewise, the Artificial Intelligences have that second word for a reason.  Their definite power was removed and, to the casual observer, they were completely destroyed.

Just like that pain in the ass toolbar that you got when you opened that email from the Nigerian prince, the victory by Grid Security was merely a ploy.  Slowly, the remnants of the AI began to surface.  No one’s sure where they’re coming from or why, but one thing’s certain:  They are returning.

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