Fear Itself uses the GUMSHOE system. It serves as an ideal platform for one-shot games, in which, like any self-respecting horror flick, few, if any, of the protagonists are expected to survive the climax. It can also be employed to run ongoing campaigns in which the leading characters gradually discover more about the disturbing supernatural reality hiding in the shadows of the ordinary world. Over time, they grow more adept at combating them—or spiral tragically into insanity and death.

Fear Itself – Deep Ice

The best and most popular viking metal duo “The Brothers McCraw” is marching their way across Europe, bringing music and/or violence to all of the countries therein.  Like any self-respecting metal band, they do an extended tour in Scandinavia.  However, a terrible storm creeps up on their ferry, forcing them to port at Dybis, a small and fairly rural island off the coast of Sweden.  The band takes up shelter in a local hostel and prepares to run a few concerts in town, because wherever the Brothers go, they bring only music and violence.  It appears, though, that the locals lack the musical sensibilities of their neighbors. . .

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Fear Itself – Delta Greenhouse


Delta City, Colorado. An abandoned ghost mining town in the hinterlands, it has recently become the subject of interest of the ghost investigators of GEIST (Ghost Enthusiasts Investigators and Science Team), a paranormal enthusiast cable television show.
The team consists of Anthony Brown: an oblivious department store worker who turned to GEIST for easy money and travel, David Santiago: a former investigative journalist in Detroit who had once been attached to a medic battalion in Iraq, and Nicky Hatch, a protective woman who joined GEIST to see if dogs can find ghosts. Along with their trusty cameraman, the team has set out to collect ghost readings, record abandoned houses at night and shout “Oh my god there are ghosts here” after every odd noise.

The team is sure that their only problem will be pretending to be sincere about paranormal activities.
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Fear Itself – The Kessler Syndrome

It’s an average day on the International Space Station.  Daily experiments have concluded and the crew is busy working on cleaning the station, carrying out their mandatory 2 hours of exercise, or watching the Earth pass beneath them.  A call from Mission Control is about to give them more work than they could have ever expected.

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