Systems and Campaigns
- 7th Sea
- Base Raiders
- Better Angels
- Call of Cthulhu
- Capes and Cowls
- Don't Rest Your Head
- Eclipse Phase
- Engine Heart
- FATE Core
- Fear Itself
- Legend of the Five Rings
- Leverage RPG
- Little Fears
- Maid RPG
- Powered by the Apocalypse
- Red Markets
- Sordid Dystopia
- Spirit of the Century
- Star Wars
- Tales from the Wood
- The Quiet Year
- Trail of Cthulhu
- Warhammer 40k
- Wild Talents
Welcome to Prominence, SC: a city of promises and dreams that have slowly crumbled away under the heels of organized crime.
A man named Elliot Walker comes to visit a promising young athlete. A bribe is offered: a request refused. Punishment is dealt out, and a vigilante rises from the ashes of his family’s home.
A brilliant and innovate engineer discovers he has a fate worse than death barreling his way. When the mob enters his life, he takes up a mask.
The first vigilantes are rising in Prominence. Will they be heroes? Can they overcome themselves and strive for the greater good?
The unlikely team of The Olympian and Reverb are throwing their best efforts at the criminals attempting to attain a stranglehold on the city. After surviving an ambush, they finally get a pair of names: ‘Irish’ and an assassin named ‘The Witch.’ Their only other lead, a Louis Hudson (who has apparent ties to the Irish Mob) is being coerced into a meeting.
Prominence is besieged by the Irish Mob and vigilante justice is the only thing that is standing between them and control of the city. Can The Olympian and Reverb hold the line, or will the weight of corruption crush them where they stand?
NOTE: This game was recorded live, and as such the recording quality is lower than our norm. We apologize.
The mob stands victorious over the vigilantes of Prominence, SC. The Olympian, defeated, fled the city. Reverb went out in a blaze of glory, slipping quietly into the underworld in the chaos.
A new vigilante is skulking in the shadows. Ghost, an agile robber in a horrific mask, is looking into the sudden disappearances of Prominence’s very visible defenders.
Clarence Young receives a visitor, and an offer. A man without a name leaves warnings to the masters of industry, predicting a revolution.
Heroes are hard to kill in this city. They don’t stay down.
Prominence is besieged. The Wraith and Ghost teamed up to take down one of Irish’s top lieutenants, and recovered critical information about the personal history of their foe.
The final pieces of the puzzle are falling into place. The mob is preparing for its final blow against the masked vigilantes. The Olympian’s quest for vengeance is drawing to a head. The revolution that Wraith promised is coming.
The cracks are widening. No matter how it comes out, Prominence will not be the same.
Having defeated Irish and his mob, the heroes find themselves able to breathe again as an uneasy quiet settles over Prominence.
The vigilantes Wraith and Ghost help keep order in the streets, fighting the remnants of organized crime.
In the shadows, a new threat is stirring.
Sorry about the audio quality. The noisiest air conditioner kinda messed this up a lot.