Tag Archives: combat

Sordid Dystopia – The Ghosts of Opera

The rag-tag mercenary team (amazingly) gets a new contract. Something needs investigating on Prominence Street, along the entertainment district. Several ‘disappearences’ have occurred in the area, and their client  wishes to know who’s responsible.

Foul play is more than suspected.  Can the mercenaries uncover the kidnapper?

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Mrs. Frieda’s Session 48 – The Binding of Blood Rhino

George and Tim stand in front of a secret swimming pool. The fancy (and not so fancy) clothes their friends were wearing are floating in the water. A crazed conspiracy kid is raving about the Underworld.  What’s left to do but jump in?

Below the calm surface waits a portal to an Underworld maze. Its rooms are filled with deadly traps and strange monsters, and the only way out is forward.

Can the kids conquer the maze and escape back to the real world?

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Sordid Dystopia – Uncouth Rapscallions

The mercenaries are back in business. Unfortunately, they have no idea what business that might be.  Until they’re plunged directly into it and told to swim.

Will they be uncouth enough rapscallions to rescue the syndicate leader’s girl?

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Mrs Frieda’s Session 47 – Blood Rhino Rides Again

Amazingly enough, through life-threatening situations, teenage drama and angst, and supernatural power convergences, life goes on. Our heroes have recovered a bit, and while wounds – both physical and mental – are still being nursed and secrets are still being kept, life’s not that bad.

What this means, however, is that the greatest challenge of all still awaits: the High School Dance.

Can the kids survive their first brush with teenage romance? Will the punch remain un-spiked? And most importantly, can anyone actually dance?

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Road Trip Session 21 – Pastoral Manor (Part 2)

The road trip swung north last session, heading up to Maine to visit some wilderness. There’s a war going on for Pastoral Manor.

During lunch, a crow came down to talk to the group. They proceeded to try and catch it. They wound up in traps and made contact with the Animal Resistance movement. Their leader is named Blackbriar and the kids want to punch him out.

Can all of this mayhem be sorted out? Will Coolrat continue to be rad? Will frogs somehow be worked into this adventure? FIND OUT NOW

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