Tag Archives: combat

Road Trip Session 21 – Pastoral Manor (Part 2)

The road trip swung north last session, heading up to Maine to visit some wilderness. There’s a war going on for Pastoral Manor.

During lunch, a crow came down to talk to the group. They proceeded to try and catch it. They wound up in traps and made contact with the Animal Resistance movement. Their leader is named Blackbriar and the kids want to punch him out.

Can all of this mayhem be sorted out? Will Coolrat continue to be rad? Will frogs somehow be worked into this adventure? FIND OUT NOW

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Sordid Dystopia – Reflecting the Soul (Part 1)

Reflecting the Soul is the intro adventure that will be packaged with the Sordid Dystopia role-playing game. The adventure has seen playtesting and revision, but we’re happy to present its first running.

The group of mercenaries are called before the head of the Zogby crime family and given a mission: recover a certain book, hidden away in Cizok. The book is a holy tome, sequestered in a Cizokian church.

The Old Xexorian mercenaries will have to cross into a city where they will be cast with suspicion and nationalistic hatred. Can the mercenaries overcome the forces working against them from without and within to complete their mission?

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Shin Megami Tensei and Other Childish Things Finale

Linda’s still asleep. Nothing happened in the night. Aiden’s going in after her, and its up to the rest of the kids to track down once and for all what is going on.

Because what the kids of Athens have been fighting is actually much worse than they could have ever imagined. And it has plans.

The mouth of the underworld is yawning, wider and wider. Can Linda, Tony, Aiden and Diane put an end to this evil, once and for all?

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Mrs. Frieda’s Halfway Home Session 43 – Mother Monster

Betrayal. Ferocious rage, deceit, attempted murder. Crushed bones, torn throats, and a few bullet wounds.

It’s safe to say some people had their feelings hurt.

Manny’s still in his coma. Nele is watching him like a hawk. Jingles is watching them both like a highly distractible hawk.

Scott is coping with some new “body issues,” and George is coping with some “being a horrible person” issues.

All of this fallout’s still settling…

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Shin Megami Tensei and Other Childish Things Session 4

The 8-bit world and the Glitch having been bested and Jackie rescued, the kids return to Athens (unfortunately having to leave Thunderbird, The Ultimate Party Bird, behind). They are beaten and bruised, but for the moment, success feels good.

They plan to continue the investigation into the identity of the strange burglar. The blindfolded, sword-carrying man has some connection with the reverse world, and the kids are going to find out what it is.

That quest will plunge them even deeper into the reverse world’s mystery.

 

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