Systems and Campaigns
- 7th Sea
- Base Raiders
- Better Angels
- Call of Cthulhu
- Capes and Cowls
- Don't Rest Your Head
- Eclipse Phase
- Engine Heart
- FATE Core
- Fear Itself
- Legend of the Five Rings
- Leverage RPG
- Little Fears
- Maid RPG
- Powered by the Apocalypse
- Red Markets
- Sordid Dystopia
- Spirit of the Century
- Star Wars
- Tales from the Wood
- The Quiet Year
- Trail of Cthulhu
- Warhammer 40k
- Wild Talents
Tag Archives: combat
The kids spent the night in a fort constructed by the Monsters of the Glades. Well, most of them did, at least. It seems that Talia, Daniel, and Max disappeared during the middle of the night.
When the kids awake the next morning, they find that the Glades Monsters have departed, and also that the sky has grown darker. They need to get the Glades Monsters out of here before they try anything.
Black water seems to be getting closer to them. However, the kids know that they can seal the door to the Glades for a century. Maybe they can seal it away? But can they escape in time?
Whatever the kids are going to do, they need to do it quickly.
Hartford, Connecticut: the North End. One of the most dangerous districts in one of the nastiest cities in America. It’s a grey, snowy morning in the middle of Winter 2010, and horrible things are afoot.
One Kevin Goff has been found brutally murdered in the remnants of his car. Something has literally torn him limb from limb in the night, leaving the evidence sitting in the middle of the street.
Now a team of FBI investigators must attempt to track down the killer before they strike again and set off a wave of violence across the North End. Because Kevin Goff is not a simple victim of gang violence; he is a man with terrible secrets.
Last session, our protagonists witnessed the murder of one Patrick Whitaker by vicious unearthly monsters. Carrie Coen was driven briefly insane upon witnessing this murder, and her partner and Castle Investigations began separately digging into the case.
Vince and Mike backtracked Whitaker’s trail and found his car destroyed, in a manner as if his attackers had been enjoying the hunt.
Anthony Campbell, learned of the Owl’s Brotherhood and that the murdered Patrick Whitaker was on a mission to visit someone named “Mallard,” a “crazy old hermit” in the Bayou on their behalf.
As night descended, Castle Investigations took up residence in Montegut’s hotel, setting up an ad hoc darkroom. The best photo, crystal clear, showed two dog-monsters made of flesh and bone, the smaller tearing into Whitaker’s throat, the larger staring directly into the camera with a scary, dark intelligence. Continue reading
School’s out for the summer, and wanderlust lives in the heart of teenagers – especially our protagonists. Unfortunately, their car has broken down along the way. Fortunately, they’re not stuck in the middle of nowhere.
Welcome to Doesville, a medium sized city in the middle of America – utterly ordinary, utterly boring. Or so it seems at first.
Because Doesville is home to a chilling secret, revolving around the hot new online game that’s been sweeping the city. Agriculture Quest: it’s free, it’s fun, and it never, ever ends.
It’s a Thursday, and George smells terrible. He’s teamed up with Butch and crew to help fix the home (and secretly spy on Butch to find out exactly what he’s up to.) Unfortunately this means he’s been doing a lot of manual labor.
Scott, rattled by his encounter at night with Butch and some strange hoodlums, has been keeping tabs on the young Mafioso. Because Butch is indeed up to something, and our paranoid protagonists are going to find out what it is.
What they find will change the fate of Mrs. Frieda’s Halfway Home forever.