Systems and Campaigns
- 7th Sea
- Base Raiders
- Better Angels
- Call of Cthulhu
- Capes and Cowls
- Don't Rest Your Head
- Eclipse Phase
- Engine Heart
- FATE Core
- Fear Itself
- Legend of the Five Rings
- Leverage RPG
- Little Fears
- Maid RPG
- Powered by the Apocalypse
- Red Markets
- Sordid Dystopia
- Spirit of the Century
- Star Wars
- Tales from the Wood
- The Quiet Year
- Trail of Cthulhu
- Warhammer 40k
- Wild Talents
Tag Archives: combat
The lesson was learned: we don’t go to Vaden.
The next morning, Roland comes to visit Uszhi, serving out her master’s punishment. Awakened from her truancy nap, Uszhi refuses to help with his request: building a home. Unfortunately for her, Niklas, watching from the trees, forces her to help.
In the meantime, another journey into the wilderness is forming. The destination: the old academy. Nachsun’s academics, Edouard, and the Umbra hunting party will travel deep into the heart of history, and uncover secrets that will set terrible things in motion.
Welcome to the Wild West you’ve never seen before.
Daedalus’ Folly, a blimp-town, makes port in Salt Lake City. Sheriff Eric Alvarez is ordered by the US Agency to form a posse and ride shotgun on a train leaving Salt Lake City. Moments later, a hang glider hits his office.
To repay her hang-gliding incurred debt, Alexis Gray and Antares Blackwell are roped into the Sheriff’s posse.
Ford Connor joins up, looking for that incredible breaking story, the once in a life-time gig.
Together, these four will face dangers they couldn’t begin to imagine: and all of them will do it wearing the coolest cowboy hats you’ve ever seen.
The thrilling conclusion to the campaign! Last time, dark secrets were uncovered, Uso was put under house arrest, Billy Joel was put into jail, and the army came to town.
The military is massing on the outside of the town – as the session opens, our heroes have them under observation. They are well armed, well equipped, and appear to be on the cusp of an amphibious attack.
Can our heroes unite their allies to stave off destruction, or will they fall?
The crew of the Duquetimme finally have reached a point of equality with the Umbra, and are making strides with the original landing crew to cut lumber and rebuild their old ship. The success of the voyage is questionable, but they have discovered the existence of the island and its viability as a trade hub, thus making at least some headway for the Poulin Trading Company.
As things are starting to look sound and solid, Niklas notices a new set of sailors making a beachhead on the far coast of the island. He doesn’t recognize the flags, but they appear to be different than those of the Duquetimme. Things will not be nearly so easy for the parting of the Duquetimme Crew as they first appeared, perhaps.
Following their discoveries from the previous days, our intrepid trio makes plans to investigate the hidden sections of the mine. Agnes gets out bright and early to go in with the Sheriff, but the Sheriff is called aside by a tolling bell signaling the weekly mail barge.
After a brief interchange wherein it is discovered that the town has nothing to pay these couriers for their goods, it’s revealed that the less socially inclined member of the village has a number of items that are will sell for great value. An hour later, the Sheriff finally meets with Agnes, whose anger towards him is cut short by a great booming off in the distance.