Systems and Campaigns
- 7th Sea
- Base Raiders
- Better Angels
- Call of Cthulhu
- Capes and Cowls
- Don't Rest Your Head
- Eclipse Phase
- Engine Heart
- FATE Core
- Fear Itself
- Legend of the Five Rings
- Leverage RPG
- Little Fears
- Maid RPG
- Powered by the Apocalypse
- Red Markets
- Sordid Dystopia
- Spirit of the Century
- Star Wars
- Tales from the Wood
- The Quiet Year
- Trail of Cthulhu
- Warhammer 40k
- Wild Talents
Tag Archives: charlie
George and Tim stand in front of a secret swimming pool. The fancy (and not so fancy) clothes their friends were wearing are floating in the water. A crazed conspiracy kid is raving about the Underworld. What’s left to do but jump in?
Below the calm surface waits a portal to an Underworld maze. Its rooms are filled with deadly traps and strange monsters, and the only way out is forward.
Can the kids conquer the maze and escape back to the real world?
The mercenaries are back in business. Unfortunately, they have no idea what business that might be. Until they’re plunged directly into it and told to swim.
Will they be uncouth enough rapscallions to rescue the syndicate leader’s girl?
Amazingly enough, through life-threatening situations, teenage drama and angst, and supernatural power convergences, life goes on. Our heroes have recovered a bit, and while wounds – both physical and mental – are still being nursed and secrets are still being kept, life’s not that bad.
What this means, however, is that the greatest challenge of all still awaits: the High School Dance.
Can the kids survive their first brush with teenage romance? Will the punch remain un-spiked? And most importantly, can anyone actually dance?
Just about all of the Frieda’s group looks like they just went through a meat grinder. The confrontation with Newt started bad and ended worse. The kids are beaten, battered, broken, and some of them kinda died. A little bit. And then they got better.
As it stands, they’ve gone to the only person willing to treat a group of supernatural poor kids who have a bad case of ran-into-a-super-soldier-itis: the Good Doctor.
There’s no easy way out of this situation, and the consequences have only just begun to unfold.
Emma’s visit to Troy’s nightclub district did not go unreported, so she’s got a meeting with the school counselor. Dr. G is, to put it simply, a very understanding guy.
This session was conducted with a parallel text roleplay, telling a story with Scott and Emma. While not critical to the plot of this session, it adds a nice bit of extra character development. Those stories can be read here and here.