Systems and Campaigns
- 7th Sea
- Base Raiders
- Better Angels
- Call of Cthulhu
- Capes and Cowls
- Don't Rest Your Head
- Dungeons and Dragons 5th Ed
- Eclipse Phase
- Engine Heart
- FATE Core
- Fear Itself
- Legend of the Five Rings
- Leverage RPG
- Little Fears
- Maid RPG
- Powered by the Apocalypse
- Red Markets
- Sordid Dystopia
- Spirit of the Century
- Star Wars
- Tales from the Wood
- The Quiet Year
- Trail of Cthulhu
- Warhammer 40k
- Wild Talents
Tag Archives: charlie
Located in the center of a great river that flows from the mountains of New Xexoria is the small mining village of Grikafa. Almost every person who lives here is in debt to the Algeaz Mineral Company, who owns the entire town. Cautious of racking up more debt and thankfully devoid of crime, the workers of Grikafa are more than willing to share their resources with one another. This necessity for dependency on others has strengthened trust within the community.
However, mining is dangerous and risky work. Accidents happen,but work needs to continue. One morning, after an particularly devastating cave-in, the company held a lottery to draft several townsfolk into the labor force. Among the chosen were the kindly village sheriff, the misanthropic village doctor, and the rebellious teenage daughter of the local general store. These three unlikely heroes will stumble upon a buried secret which will change the fate of the village, as well as their own lives, forever.
It’s the last day of summer. The sun is rising, birds are singing, and Emma wakes up to see someone’s head peering in the window. She blinks, and the head is gone.
Instead, a sack is sitting on the windowsill. The bottom is moist and bloodstained. It’s filled with ripped shreds of bloody meat. Someone, it seems, has left a present for Manny.
Nevertheless, there are other pressing concerns: doctor’s notes to get out of gym must be acquired, Julie Williams must be visited in the hospital, Uncle V’s coming by to treat Manny to a bass of his own, and even though no one remembered, Scott turned 13 last week.
It’s the last day of summer and an awesome – if belated – birthday party must be organized. The last diem of summer must be carpe’d, at all costs.
This episode features a musical outro by the talented Jonathan Coulton, from his “Thing A Week” album series. You can check out more of his stuff at his website.
Odyn has been defeated, but at a heavy cost. Julie Williams, chief rumorsmith and head popular girl, was lost inside the nightmare world Odyn created to trap Emma. Nele and Emma blasted their way in and recovered the little girl Emma, but Julie was consumed by Odyn.
Emma and Nele survived, and through the combined efforts of all of the children, Odyn was destroyed.
Now, the kids are standing in the aftermath. Julie is gone, and no one seems to notice that she is gone. It is only with the return of George, and Condor’s healing flesh, that there is the slightest chance to bring her back.
And the love triangle, revitalized by George’s return, is stretching to the breaking point.
It’s early morning on Friday and Frieda’s horrible, screeching voice is calling our protagonists to wake up, and get downstairs. It’s time to sign up for extra-curricular activities at school (since most of the kids would be prone to lighting fires, graffiti, and harassing the elderly if left to their own devices).
After some extreme coercion to get Manny and Emma onto the bus, the kids are set off on the longest bus ride ever. A prank war ensues, Nele calls Emma fat, and George beats Manny in Rock Paper Scissors. (Also there’s a news report about some serial killer, but no one listens to it.)
Important questions are raised during this session. Will Jingles ever get rid of creepy kid James? How many athletic teams can Nele be drafted for? Will George ever stop throwing Rock? And just who is this strange, constantly sparkling ladies-man named Dash Princely?