The Rugby game has passed in triumph, and the strange showdown with the opposing team’s monsters has been resolved. What does that mean for our intrepid heroes?

That’s right. It’s Robot Time.

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The kids survived the Big Dance. Now it’s Saturday, and it is time for the Big Game, and the question must be asked: how exactly does one rugby? It seems like nobody really knows, and Coach Ditka’s plan is to toss some people into the mix and tell them to reach out and TOUCH somebody.

This can really only end well. High contact sports are exactly what the doctor prescribed for a group of friends suffering from an inflammation of the kidnap.

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George and Tim stand in front of a secret swimming pool. The fancy (and not so fancy) clothes their friends were wearing are floating in the water. A crazed conspiracy kid is raving about the Underworld.  What’s left to do but jump in?

Below the calm surface waits a portal to an Underworld maze. Its rooms are filled with deadly traps and strange monsters, and the only way out is forward.

Can the kids conquer the maze and escape back to the real world?

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Amazingly enough, through life-threatening situations, teenage drama and angst, and supernatural power convergences, life goes on. Our heroes have recovered a bit, and while wounds – both physical and mental – are still being nursed and secrets are still being kept, life’s not that bad.

What this means, however, is that the greatest challenge of all still awaits: the High School Dance.

Can the kids survive their first brush with teenage romance? Will the punch remain un-spiked? And most importantly, can anyone actually dance?

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