Tag Archives: cops

Call of Cthulhu – Revelations

revelationsbanner

1938: Toil, Illinois. A peaceful town that has weathered the hells of the Great Depression on the backs of its hard-working inhabitants and their soybean crop. Toil is a good town, a righteous town, a place for good people to live and grow.

But Toil holds claim to a desperate secret. And now that secret is about to be unleashed.

Revelations is a product of Hebanon Games, and can be found here.

Continue reading »

Posted in Call of Cthulhu | Also tagged , , , , , , 5 Comments

Mrs Frieda’s Halfway Home Session 67 – Switch


ballbanner

It’s New Years Eve, and the city of Troy is in the middle of a truly bizarre political crisis: the Mayor is literally insane.

Meanwhile, George and Etsu are being haunted by a strange ghostly entity; but it remains to be seen whether or not the ghosts of the past will be the ones that endure.

There is a mystery to figure out, and so many shenanigans to get into.

Continue reading »

Posted in Monsters, Mrs. Frieda's | Also tagged , , , , 4 Comments

Mrs. Frieda’s Halfway Home Session 63 – Open Your Mind

fireghostbanner

Hackman is defeated. The last major threat of Odyn’s grab for power sits alone in a cell, gibbering, mad. The kids of Mrs. Friedas Halfway Home are triumphant.

Despite the appearances of ghosts and regrets, old and new, it is time to lick their wounds, eat pancakes, and hash out what the hell to do now.

Continue reading »

Posted in Monsters, Mrs. Frieda's | Also tagged , , , , , , 5 Comments

Mrs. Frieda’s Halfway Home Session 62 – Speak Your Mind

laundromatbanner

MEANWHILE, ALREADY IN PROGRESS: Tim, Etsu, and Jingles find themselves on the edges of the final confrontation with Hackman. A hostage situation is underway, and it’s calling for an ex-MIB agent to deal with it.

A band of exhausted, beaten, and broken kids emerges from the aftermath of the Hackman showdown. Can any of them ever be the same?

Side chatter

PLAYERS

Posted in Monsters, Mrs. Frieda's | Also tagged , , , , 7 Comments

Prominence, SC Session 9 – Through a Glass Darkly (Part 4)

compassbanner

The Liberators are striking back against gang violence and their impostors. An interrogation was conducted, which they managed to flub spectacularly.

The heroes need to regroup, and pool their resources. They need proper focus and direction, and most importantly need a plan.

Can the hard pressed heroes keep their heads above water and find their enemies?

Continue reading »

Posted in Prominence SC, Wild Talents | Also tagged , , , , , , 2 Comments