Tag Archives: combat

Sordid Dystopia – Heavy is the Head Which Controls the Battle

Rough and tumble members of the Vontais Explorer’s Guild are on their way to an outpost of the Polin Trading Company, seeking work and the latest news. The outpost is located in the center of a swamp, and the land is as foreboding as it is desolate.

From here, they are asked to track down a missing caravan. Their journey will take them deep into the heart of danger.

 

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Call of Cthulhu – Lover Before The Ice

1967 Brazil: RYAN WHITEHEAD, hot off the success of his first novel (Man Jesus with the Golden Arm) has become a revered author in the growing American counter-culture. Described as “the next Hunter Thompson rising from the swamps of Southern Gothic,” the author has his pick of book deals and assignments. Seeking to cash-in on his long-awaited success, Whitehead signs a contract with Blammo! magazine for a cover piece. The determining factor in his decision? Free tickets to Brazil and a per diem for alcohol.

The piece is meant to cover construction of the Transamazon Highway. After the coup of ’64, the military government promised the people they’d cut a highway through the untamed jungle that ran the length of the entire river. Rumor has it that the encampment of the workers, nicknamed “Little Altamira,” is a lawless border town of drugs, sex, and every other vice imaginable. The town limps behind the steamrollers, rebuilding itself every day so it can party all through the night. Blammo! is eager for a piece over this lawless bordertown in Whitehead’s inimitable style.

At the insistence of the author, accompanying is ALBERT CAPCHKA, Ryan’s life-long friend, lawyer, and drug dealer. Making sure the boys actually do some writing at the end of all their partying is GABRIELLA LARENTINO, a Portuguese immigrant, editor for the magazine’s feminist coverage, and all-around professional stickler.

Together, they head down the river to intercept Little Altamira as it cuts its way across the jungle. Then things go terribly wrong, of course.

 

This was one of the Skype sessions run by Hebanon Games and RPPR’s own Caleb Stokes, for his successfully funded Kickstarter “No Security: Horror Scenarios in the Great Depression.”

Be sure to check out Hebanon Games ASAP!

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Mrs Frieda’s Halfway Home Session 49 – The Full Rugby

The kids survived the Big Dance. Now it’s Saturday, and it is time for the Big Game, and the question must be asked: how exactly does one rugby? It seems like nobody really knows, and Coach Ditka’s plan is to toss some people into the mix and tell them to reach out and TOUCH somebody.

This can really only end well. High contact sports are exactly what the doctor prescribed for a group of friends suffering from an inflammation of the kidnap.

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Sordid Dystopia – The Ghosts of Opera

The rag-tag mercenary team (amazingly) gets a new contract. Something needs investigating on Prominence Street, along the entertainment district. Several ‘disappearences’ have occurred in the area, and their client  wishes to know who’s responsible.

Foul play is more than suspected.  Can the mercenaries uncover the kidnapper?

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Mrs. Frieda’s Session 48 – The Binding of Blood Rhino

George and Tim stand in front of a secret swimming pool. The fancy (and not so fancy) clothes their friends were wearing are floating in the water. A crazed conspiracy kid is raving about the Underworld.  What’s left to do but jump in?

Below the calm surface waits a portal to an Underworld maze. Its rooms are filled with deadly traps and strange monsters, and the only way out is forward.

Can the kids conquer the maze and escape back to the real world?

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