Last session, all hell broke loose – the train derailed, the mother-lode of all dynamite charges went off, and hell literally broke loose when a demon came a’ rampaging.

Antares wakes up screaming in the clinic. Alexis wakes to have her burns and injuries treated by a man wearing a full preacher’s outfit. He turns out to be the local doctor. Luckily enough, Ant Blackwell blocked the blast, sparing her the brunt of pain.

They wake to find that mere minutes have passed since the “accident”. The preacher, working his prayer magic, fully heals Alexis and Ant.

This is only the first thing to be discovered about the U.S. Army Fort — the journey is far from over.

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The lesson was learned: we don’t go to Vaden.

The next morning, Roland comes to visit Uszhi, serving out her master’s punishment. Awakened from her truancy nap, Uszhi refuses to help with his request: building a home. Unfortunately for her, Niklas, watching from the trees, forces her to help.

In the meantime, another journey into the wilderness is forming. The destination: the old academy. Nachsun’s academics, Edouard, and the Umbra hunting party will travel deep into the heart of history, and uncover secrets that will set terrible things in motion.

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Welcome to the Wild West you’ve never seen before.

Daedalus’ Folly, a blimp-town, makes port in Salt Lake City. Sheriff Eric Alvarez is ordered by the US Agency to form a posse and ride shotgun on a train leaving Salt Lake City. Moments later, a hang glider hits his office.

To repay her hang-gliding incurred debt, Alexis Gray and Antares Blackwell are roped into the Sheriff’s posse.

Ford Connor joins up, looking for that incredible breaking story, the once in a life-time gig.

Together, these four will face dangers they couldn’t begin to imagine: and all of them will do it wearing the coolest cowboy hats you’ve ever seen.

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We return, listeners, to the Isle of Night, home of the Umbra, and the secrets of the world.

Several months have passed since the shipwreck of the Duquetimme and the subsequent showdown with Bazzi. Three of the “elski” sailors — Christian, Edouard, and Yeager — have chosen to stay and live in the village of Nachsun. They seek knowledge, freedom, and rest.

As we enter the scene, word is spreading of a hunting party gathering to trace the trail of a human, one left over from Bazzi’s landing party.

The trail will lead them deep into the Isle of Night, and begin a journey to uncover secrets buried deep in the dark.

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The New Xexorian organization, the Delayers of Death, have discovered an old, abandoned pre-cataclysm hospital, known only as “Rick’s.”  While it may have sunk a few stories into the ground, it is still very structurally sound and holds a number of still-functioning facilities.

Julie Lagace arrives on the scene with the rest of the Delayers, along with a few mercenaries and a local sheriff.  Before any of them have any time to meet up and talk about their times spent in the 3 months following the loss of their old town, they have to get to work fixing up the hospital.

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