Wraith and Ghost are breaking into Harold Lee Sound Technologies, investigating elements of the Wraith’s past. His work has continued without him, finding its way into military applications, and out onto the street.
It seems Amy Vasquez is the prime funnel. But who is she delivering the tech too, and why? What awaits the Wraith down this road into his past?
MEANWHILE, ALREADY IN PROGRESS: Tim, Etsu, and Jingles find themselves on the edges of the final confrontation with Hackman. A hostage situation is underway, and it’s calling for an ex-MIB agent to deal with it.
A band of exhausted, beaten, and broken kids emerges from the aftermath of the Hackman showdown. Can any of them ever be the same?
imscared.exe – A Pixelated Nightmare is a bizarre, short, and incredibly immersive horror game by Ivan Zanotti. It makes use of a very small amount of resources to do the most I’ve seen of many games.
Papers, Please! is an empathy game of sorts created by Lucas Pope. It is described as a “Dystopian Document Thriller.”
The communist state of Arstotzka has ended a 6-year war with neighboring Kolechia and reclaimed its rightful half of the border town, Grestin.
Your job as immigration inspector is to control the flow of people entering the Arstotzkan side of Grestin from Kolechia. Among the throngs of immigrants and visitors looking for work are hidden smugglers, spies, and terrorists. Using only the documents provided by travelers and the Ministry of Admission’s primitive inspect, search, and fingerprint systems you must decide who can enter Arstotzka and who will be turned away or arrested.
A month has passed since the climactic battle and the breaking of the gang siege on Prominence. People sleep safer in their beds, walk the streets at night unafraid of danger, and know that the Heroes of Prominence are watching over them.
The Heroes themselves are less safe. In the shadows, in the night, they are being challenged. Can they stand true against strange new enemies?
Having uncovered crucial information about the manner in which Slash Hackman uses mind control, the kids of Mrs. Frieda’s Halfway Home are quickly coming to the realization that they have very nearly waited too long to deal with this threat.
The race is on to trace Slash’s last known location, find him, find whoever he has coerced into working for him, and bring the monster himself down. Can the kids press on and bring him to justice? Or will they find themselves in death ground, with no other option but to fight?