It’s Monsters Friday again, bringing you an oldie from the early days of The Drunk and the Ugly, through a ransom event with RPPR’s own Ross Payton.  It through these games that we ended up bringing in Sam and Charlie eventually.

In this adventure, following their victory over the Ur-Monster in the summer road trip, the daring Jimmy McPherson and Roy Ackerman receive an invitation to visit Cal Novelties, a wonderful toy factory whose owner has just passed and named them the successors to his toy throne, allowing them to become testers and designers.

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It’s Saturday, and the kids finally have a day to themselves. School is HARD. Of course, a free day can’t go without an adventure…

This one begins with a text message, and a beaten up coffee can. Inside, riches, and a note. This discovery will begin a treasure hunt that will crisscross Troy and lead the kids back into their own history.

Someone, it seems, has been paying particularly close attention to what they’ve been doing this summer. It’s up to the kids to track down the mystery before whatever’s behind it decides to stop playing games.

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Boomtown, circa: Sterotypical Old West.

A town lies choked beneath the dust of mining, deceit, and corruption. One man stands above it: the good Reverend Robert Hodgins. Friend to all,  recovered convict, man of God: he is generous, earnest, hard-working, and the town’s last hope to overcome ruin.

Naturally, he’s gotta die.

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The gang has emerged (mostly unscathed) from their strange experience with drugs and the Manor. Everette found strange dopplegangers of the gang and led them on a quest. Then, she met her father.

The session starts in medias res, as Everett’s father welcomes her home. Then the kids ruin everything.

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We return to New Xexoria, where Agnes Mikhail has become a mercenary, working alongside the notorious Rave Varren and his infamous hairdo.

The mercenary company operates out of the port town of Al Lagosa, and has been operating on hard times. Things are, unfortunately, quiet in Al Lagosa these days. So when a guard job for the first passenger train ride since the collapse of the Old World comes up, the mercenaries snap it up.

Their journey will take them careening across the country, into the heart of danger and adventure.

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