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The trade caravans that cross the known nations are a haven for the lost, the dispossessed, and the freaks. For four outlanders, the caravans are the closest thing to home they have.

But the hard life of a traveler is not in the cards for these outlanders. They are touched by destiny, granted power beyond that of mortal men. How will they shape their lives with this power? Will it be used to build? Or rend the world asunder?

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Lacey Clarke is a prisoner of some very bad people. She’s been taken off of the street and finds herself locked up. With no idea of when her friends — or help of any kind — will arrive, she’s left with her own wits and street tough badassery to see her through.

Meanwhile, the Heroes of Prominence are hot on her trail. Can they find her before all hell breaks loose?

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George is having a bad week. Almost all of his friends hate him (for good reason), his home is gone, and his best friend is a Mayan god who has gone missing.

There is exactly one lead to follow: Chichen Itza. It’s up to George, Caleb, and Etsu to travel there and track down Condor. The road to Chichen Itza, however, stretches out into the dark, and it is stained with the blood of history.

Please note: this game was played live, and as such, is not up to our best sound quality! Our apologies. 

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Prominence is sweltering under the thick, humid heat of summer and crime. The masked heroes have been working on their own these past months. Opera has found himself cracking down on the Lords of Sin, working solo to bring the gang to a heel. Clockwork has continued his training with his young apprentices, Team Justice, working to mold them into useful vigilantes. The Wraith and the Witch have found themselves spending more and more time together.

The past months have been relatively quiet. All that changes when Lacey Clark, daughter of the extremely popular News Anchor Sophie Clark. The vigilantes know Lacey Clark as their companion Ghost.

It’s up to the heroes to track down the kidnappers and free Lacey before time runs out!

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It’s January 12th. Troy is swathed in snow, and the kids of Troy County Public School have a snow day ahead of them. Unfortunately, for Scott Valle and Emma Vaerbond, that means chores: specifically, babysitting.

A wild troupe of the young children who live on the second floor are itching for adventure of the pirate variety. A treasure hunt is in their future, and X, of course, marks the spot.

This episode is the final contributor game for the Sordid Dystopia Kickstarter.

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