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Clockwork’s been out of town for a while. Fortunately, everything is just as he left it: screwed up. It’s time for the swashbuckling, over the top, exploding member of the Spirits of Prominence to set a few things straight.

Someone is smuggling things in and out of the city. Illegal things. It’s up to Clockwork to stop them.

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Hey there, internet! It’s been a bit longer than we’d like, but we’re here to bring you the news, hot off the wings of News Bird.

The News as It Is:

  • We’re Not Dead!
  • Sordid Dystopia is going off to the copyright bureaucracy, so we can get it firmly into your hands.
  • We finished Frieda’s! The massive two-year campaign has drawn to a close.
  • Of course, we’ve started up another big campaign to take its place: Pixies.
  • The monthly One-Shot Actual Play poll is still ongoing on our forums! Be sure to vote for your favorites.
  • The Drunk and Ugly Let’s Play channel is going strong. Be sure to subscribe!
  • Forum member Idge put together an album of Frieda’s inspired music. Be sure to check out Terrible and Freakish EP

Tonight’s Topic of Discussion:

Is it possible to make a game about running a business? Sure is! Is it possible to make a game about running a national space program? We’re sure going to find out!

 

Music credits: Within the Giant

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The crazy mayor has been defeated. His utterly inane plot was foiled easily by the kids of Mrs. Frieda’s halfway home.  In addition, George, Manny, and Caleb survived their chance encounter with the Grinning Man and the nightmares in Brendan Kerrington’s head.

It is January now, and George is having bad dreams. His old sins have come back to haunt him, and they will have their justice.

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It is May in New Orleans, and there has not been a drop of rain in weeks. Three young kids, suffering in the dry heat of the hottest spring around, are trying to find something to distract themselves. First task: acquiring ice cream.

These three kids will soon find themselves tossed into an adventure that will rival anything else they’ve ever seen. After all, the strange and twisting caverns of the Devil’s Bazaar are only one tendril of the market for the bizarre.

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It’s New Years Eve, and the city of Troy is in the middle of a truly bizarre political crisis: the Mayor is literally insane.

Meanwhile, George and Etsu are being haunted by a strange ghostly entity; but it remains to be seen whether or not the ghosts of the past will be the ones that endure.

There is a mystery to figure out, and so many shenanigans to get into.

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