We return, listeners, to the Isle of Night, home of the Umbra, and the secrets of the world.

Several months have passed since the shipwreck of the Duquetimme and the subsequent showdown with Bazzi. Three of the “elski” sailors — Christian, Edouard, and Yeager — have chosen to stay and live in the village of Nachsun. They seek knowledge, freedom, and rest.

As we enter the scene, word is spreading of a hunting party gathering to trace the trail of a human, one left over from Bazzi’s landing party.

The trail will lead them deep into the Isle of Night, and begin a journey to uncover secrets buried deep in the dark.

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The New Xexorian organization, the Delayers of Death, have discovered an old, abandoned pre-cataclysm hospital, known only as “Rick’s.”  While it may have sunk a few stories into the ground, it is still very structurally sound and holds a number of still-functioning facilities.

Julie Lagace arrives on the scene with the rest of the Delayers, along with a few mercenaries and a local sheriff.  Before any of them have any time to meet up and talk about their times spent in the 3 months following the loss of their old town, they have to get to work fixing up the hospital.

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The thrilling conclusion to the campaign! Last time, dark secrets were uncovered, Uso was put under house arrest, Billy Joel was put into jail, and the army came to town.

The military is massing on the outside of the town – as the session opens, our heroes have them under observation. They are well armed, well equipped, and appear to be on the cusp of an amphibious attack.

Can our heroes unite their allies to stave off destruction, or will they fall?

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The crew of the Duquetimme finally have reached a point of equality with the Umbra, and are making strides with the original landing crew to cut lumber and rebuild their old ship.  The success of the voyage is questionable, but they have discovered the existence of the island and its viability as a trade hub, thus making at least some headway for the Poulin Trading Company.

As things are starting to look sound and solid, Niklas notices a new set of sailors making a beachhead on the far coast of the island.  He doesn’t recognize the flags, but they appear to be different than those of the Duquetimme.  Things will not be nearly so easy for the parting of the Duquetimme Crew as they first appeared, perhaps.

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Last session, our brave protagonists instigated something very close to a revolution by putting the Sheriff in power. The mining golem was activated by the sheriff’s deputy, and it began its path of destruction. Only days remain before the town and its inhabitants are destroyed.

The doctor and the sheriff have a crowd for their confrontation with the irrational and insane deputy, whose only defense is that she has discovered exactly the process needed for shutting down the golem. Unfortunately, the golem must be shut down on a Tuesday, on the exact hour of its creation. Seven days remain to discover the origin of the golem and save the town.

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