Imagine, if you will, that the industrial revolution occured decades before the apocalypse, only to be picked back up a century later amongst the pieces of a broken world. Sordid Dystopia is a post-industrialist and vaguely post-apocalyptic game set in a low-fantasy world, where the public, concerned mostly about their social and economic livelihood, are blissfully ignorant to the inhuman eyes that watch from their shadows. Written by Nathan Knapp, Sordid Dystopia is the flagship game for the TOPIA engine.

Sordid Dystopia – The Ship of More Fools

A vessel is making its way across the ocean, filled with a band of intrepid explorers. They have a dinner party with destiny in their future.

This isn’t a game played by the Drunk and Ugly! Ross Payton of Role Playing Public Radio was kind enough to run a playtest of Sordid Dystopia for the RPPR group.

Needless to say, madness ensued. It was fantastic.

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Sordid Dystopia – The Not-So-Great Train Robbery

We return to New Xexoria, where Agnes Mikhail has become a mercenary, working alongside the notorious Rave Varren and his infamous hairdo.

The mercenary company operates out of the port town of Al Lagosa, and has been operating on hard times. Things are, unfortunately, quiet in Al Lagosa these days. So when a guard job for the first passenger train ride since the collapse of the Old World comes up, the mercenaries snap it up.

Their journey will take them careening across the country, into the heart of danger and adventure.

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Sordid Dystopia – No Use Shootin’ a Dead Horse

The cast and crew of the runaway train is back for more action! The port town of Al Lagosa is (remarkably) still standing. Rave has been contracted for his first Mercenary Solo mission. (It’s probably not janitorial work).

Joined by a young Umbra, flung far from her home in search of human societies’ secrets, Rave will be sent into the dark reached of New Xexoria.

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LeJeune’s Home for Displaced Umbra – The Isle of War

The lovable scalliwags (joined by newcomer Luca) of Lejuene’s Home for Displaced Umbra are back, with an all new adventure!

It’s Battle Royale time, and to the victor go the spoils.

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Sordid Dystopia – Reflecting the Soul (Part 1)

Reflecting the Soul is the intro adventure that will be packaged with the Sordid Dystopia role-playing game. The adventure has seen playtesting and revision, but we’re happy to present its first running.

The group of mercenaries are called before the head of the Zogby crime family and given a mission: recover a certain book, hidden away in Cizok. The book is a holy tome, sequestered in a Cizokian church.

The Old Xexorian mercenaries will have to cross into a city where they will be cast with suspicion and nationalistic hatred. Can the mercenaries overcome the forces working against them from without and within to complete their mission?

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