Our brave, bold, and daring adventurers are still trapped in a Haunted House. Doing their Scooby-Doo thing.

There’s a horrible ghost in front of them, pit traps at their feet, and nothing but bad times ahead.

 

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It’s the first day back for Emma at Spring Crescent: sporting a new haircut, and a shiny new feeling of intense peer judging. Will she survive the gauntlet of middle schoolers?

Meanwhile, things are apparently stirring at the local Ackerson Mansion. A party is being held that Friday, and Dash Princely has invites to give out. Unfortunately, more ominous things than “videogames” and “hangouts” are stirring. The Ackersons have coincidentally hired GEIST and Etsu Hikane to investigate a strange spirit haunting their Mansion.

Also meanwhile, Molly Weits, girl psychic wonder extraordinare, gets a sudden, oddly specific premonition. It directs her to the Ackerson Mansion. She knows that things are about to get deadly.

Friday night: it’s all right.

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It’s field trip time for a few Madison Faire students. Where are they headed? The South Harston Museum of Art. For what purpose? Well, to be more cultured, obviously.

What shenanigans will take place on the trip there? What awaits our heroes? Paintings? Sculptures? Perhaps, something more devious. . .

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Daniel’s in the hospital, so it must be Thursday. Suddenly, everyone realizes that they can’t remember the last time they had a proper meal. Their immediate choice? Steak and Cheese House.

Can the gang survive the food coma from eating too much steak and cheese? Will they resume their quest? Or will they be caught up in the strange goings on in the local Mercy Hospital?

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The Rugby game has passed in triumph, and the strange showdown with the opposing team’s monsters has been resolved. What does that mean for our intrepid heroes?

That’s right. It’s Robot Time.

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