After the showdown with Butch, Frieda’s is once again locked down by a police investigation. In the aftermath, George has gone missing. The kids go to look for him and only find Odyn in his shadow cat form.

They learn from the eldritch horror that George has pulled a runner and taken off on the back of his Mayan God Bird.

With the power check of Condor out of the picture, Odyn is free to play. He’s got the whole Halfway House to work in. It’s up to Emma and the rest of the kids to find George – and Condor – and bring him back before Odyn gets out of control.

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The kids spent the night in a fort constructed by the Monsters of the Glades.  Well, most of them did, at least.  It seems that Talia, Daniel, and Max disappeared during the middle of the night.

When the kids awake the next morning, they find that the Glades Monsters have departed, and also that the sky has grown darker.  They need to get the Glades Monsters out of here before they try anything.

Black water seems to be getting closer to them.   However, the kids know that they can seal the door to the Glades for a century.  Maybe they can seal it away?  But can they escape in time?

Whatever the kids are going to do, they need to do it quickly.

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School’s out for the summer, and wanderlust lives in the heart of teenagers – especially our protagonists. Unfortunately, their car has broken down along the way. Fortunately, they’re not stuck in the middle of nowhere.

Welcome to Doesville, a medium sized city in the middle of America – utterly ordinary, utterly boring. Or so it seems at first.

Because Doesville is home to a chilling secret, revolving around the hot new online game that’s been sweeping the city. Agriculture Quest: it’s free, it’s fun, and it never, ever ends.
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Big things happened last session to George, Emma, Scott, and Manny. This session (unfortunately) shows what happened to August during the events in the last session.

It’s date night for August, and he’s got three oh so lovely rumor-smiths to take out to the movies. Nele is tagging along for some recon of the town.

The Drunk and the Ugly is especially proud to present this session, namely as it shows the psychological break-down of a gaming group after a highly dramatic session.
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It’s Sunday morning, as so often happens to the Frieda’s kids. All are awakened this time, however, not by Mrs. Frieda’s screeching, but by the sound of shearing metal, breaking plaster, and a loud thump onto the floor. In an unsurprising turn of events, Mrs. Frieda’s Halfway Home, built sometime between the 1800s and the 1940s, doesn’t have ducts capable of supporting the weight of a young commando.

The kids are going to be moved out of their room, in order to not choke on the atmosphere in their room which has now become pure asbestos.

In the meantime there is coffee to be ingested, love triangles to stretch to the breaking point, and Scott’s being moved into Butch’s room. To hang out. With Butch. And all of his friends. Alone.

There’s no way for this to go badly.
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