Systems and Campaigns
- 7th Sea
- Base Raiders
- Better Angels
- Call of Cthulhu
- Capes and Cowls
- Don't Rest Your Head
- Eclipse Phase
- Engine Heart
- FATE Core
- Fear Itself
- Legend of the Five Rings
- Leverage RPG
- Little Fears
- Maid RPG
- Powered by the Apocalypse
- Red Markets
- Sordid Dystopia
- Spirit of the Century
- Star Wars
- Tales from the Wood
- The Quiet Year
- Trail of Cthulhu
- Warhammer 40k
- Wild Talents
Tag Archives: combat
The love triangle is heating up. George has gotten wind of Emma and Scott’s date, and is on the warpath, trying to figure out how to win over the girl of his dreams.
Emma gets a mysterious note attached to the scalpel she found at the Movie Theater last session. It is addressed to “O” from “Slash.”
That night, the kids hear strange sounds on the roof. After an encounter with a strange young Asian girl on the rooftop, they’re led on a strange adventure to plunge the depths of the mystery below Frieda’s.
Don’t listen to this one in the dark.
The Templar Knights of Notre Dame – an order founded to bring the light of Our Lady of Grace to San Luminaris. They serve as guardians of the peace and protectors of the common man from the perils of the darkness.
On their journey home, a textile merchant and his son find themselves embroiled in an adventure that will change their lives forever.
We’re back in the middle of the madness with the Frieda’s kids! A trap was sprung, a girl was kidnapped, a miniature super soldier fatally injured, and a giant Mayan god-bird appeared in the middle of the ghetto.
Nele’s still got bullets in him, and it’s up to George, Jingles, Ty, and August to break him into Frieda’s kitchen and pull them out.
Emma’s in the clutches of the MIB with only the hope of rescue from her eldritch horror and the extraordinary Eagle-Boy and Devil-Child.
Things are pretty bad.
The kids managed to reunite Zoltron and the Sentai Rangers, but the meeting was not as sweet as they had hoped: Zoltron was furious at the Rangers’ significant lack of effort to rescue him, and the Rangers became enraged at Zoltron’s lack of gratitude. Zoltron and the Rangers split up and decided they all knew what was good for themselves.
This did not, however, solve the problem that the kids came to Sunny Vale for in the first place. They managed to rescue Zoltron from his kidnappers, but they have not stopped the Rangers from destroying the city. With the Rangers being unwilling to talk, the kids decide to deal with them the only way they know how.
(Hint: It involves punching)
Once again, the kids royally screwed things up on a Sunday. After another service by a familiar missionary, the kids decided to meet up with him in the skate park to “talk.” Apparently “talk” now means “steal a dude’s guitar and cheese it.” The kids managed to get away, but they haven’t gotten the guitar back to the halfway house yet.
In the course of the action, though, they kids made a new friend. He goes by the name of Nele, and his past is a tad confusing. He says a lot of stuff about being a super soldier, but seems to lack any knowledge of everyday things, such as soda and how to get a rag wet.
Additionally, the UFO enthusiasts (still on the hunt for the bizarre flaming streak that shot out from the Cineplex a week ago) have seen related activity somewhere around the Halfway House. Frieda brought in the police to scare them off, but they always seem to come back for more.
Also, that new attendant seems more focused on his bitchin’ wristwatch than he does on any of the kids. If you get too close to him, his alarm goes off and he has somewhere to be. Weird, huh?