Tag Archives: combat

Call of Cthulhu – Deep in the Bayou (Part 2)

Last session, our protagonists witnessed the murder of one Patrick Whitaker by vicious unearthly monsters. Carrie Coen was driven briefly insane upon witnessing this murder, and her partner and Castle Investigations began separately digging into the case.

Vince and Mike backtracked Whitaker’s trail and found his car destroyed, in a manner as if his attackers had been enjoying the hunt.

Anthony Campbell, learned of the Owl’s Brotherhood and that the murdered Patrick Whitaker was on a mission to visit someone named “Mallard,” a “crazy old hermit” in the Bayou on their behalf.

As night descended, Castle Investigations took up residence in Montegut’s hotel, setting up an ad hoc darkroom. The best photo, crystal clear, showed two dog-monsters made of flesh and bone, the smaller tearing into Whitaker’s throat, the larger staring directly into the camera with a scary, dark intelligence. Continue reading »

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Road Trip Side Stories – Night of the Gaming Does

School’s out for the summer, and wanderlust lives in the heart of teenagers – especially our protagonists. Unfortunately, their car has broken down along the way. Fortunately, they’re not stuck in the middle of nowhere.

Welcome to Doesville, a medium sized city in the middle of America – utterly ordinary, utterly boring. Or so it seems at first.

Because Doesville is home to a chilling secret, revolving around the hot new online game that’s been sweeping the city. Agriculture Quest: it’s free, it’s fun, and it never, ever ends.
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Mrs Frieda’s Halfway Home Session 19 – A Pack of Wild Dogs

It’s a Thursday, and George smells terrible. He’s teamed up with Butch and crew to help fix the home (and secretly spy on Butch to find out exactly what he’s up to.) Unfortunately this means he’s been doing a lot of manual labor.

Scott, rattled by his encounter at night with Butch and some strange hoodlums, has been keeping tabs on the young Mafioso.  Because Butch is indeed up to something, and our paranoid protagonists are going to find out what it is.

What they find will change the fate of Mrs. Frieda’s Halfway Home forever.
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Mrs Frieda’s Halfway Home Session 15 – Ghost Stories

The love triangle is heating up. George has gotten wind of Emma and Scott’s date, and is on the warpath, trying to figure out how to win over the girl of his dreams.

Emma gets a mysterious note attached to the scalpel she found at the Movie Theater last session. It is addressed to “O” from “Slash.”

That night, the kids hear strange sounds on the roof. After an encounter with a strange young Asian girl on the rooftop, they’re led on a strange adventure to plunge the depths of the mystery below Frieda’s.

Don’t listen to this one in the dark.
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SAFE – The Templar Knights of Notre Dame

The Templar Knights of Notre Dame – an order founded to bring the light of Our Lady of Grace to San Luminaris. They serve as guardians of the peace and protectors of the common man from the perils of the darkness.

On their journey home, a textile merchant and his son find themselves embroiled in an adventure that will change their lives forever.
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