George and Emma are in the middle of a public park. Emma’s bleeding, her hair sawed off, crying into his shoulder. And it’s all George’s fault. He crossed about every line possible and betrayed his friends and somehow managed to cover his tracks.

Scott, Nele, and Mann are still tracking George. Will they manage to uncover enough of the trail to expose what he’s done?

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The mission to steal the Book of Reflection is rolling along as smoothly as a train with no wheels and no track. The mercenaries, minus Omran, who managed to get himself trapped in the wheels of local crime, are dealing with elements inside the church.

They aim to pry open a way to the true Book of Reflection by playing the church against itself.

Can the mercenaries overcome the forces working against them from without and within to complete their mission?

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It’s time for some R&R. Finally, the kids can kick back, nurse their wounds, and enjoy their psych leave.

It’s been a rough series of months, but at least the worst of it is over. No more super soldiers, no more serial killers, no more mad scientists, and no more murderous best friends. Just total calm and serenity.

They’ll have to enjoy it while it lasts.

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Reflecting the Soul is the intro adventure that will be packaged with the Sordid Dystopia role-playing game. The adventure has seen playtesting and revision, but we’re happy to present its first running.

The group of mercenaries are called before the head of the Zogby crime family and given a mission: recover a certain book, hidden away in Cizok. The book is a holy tome, sequestered in a Cizokian church.

The Old Xexorian mercenaries will have to cross into a city where they will be cast with suspicion and nationalistic hatred. Can the mercenaries overcome the forces working against them from without and within to complete their mission?

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