It’s the first day back for Emma at Spring Crescent: sporting a new haircut, and a shiny new feeling of intense peer judging. Will she survive the gauntlet of middle schoolers?

Meanwhile, things are apparently stirring at the local Ackerson Mansion. A party is being held that Friday, and Dash Princely has invites to give out. Unfortunately, more ominous things than “videogames” and “hangouts” are stirring. The Ackersons have coincidentally hired GEIST and Etsu Hikane to investigate a strange spirit haunting their Mansion.

Also meanwhile, Molly Weits, girl psychic wonder extraordinare, gets a sudden, oddly specific premonition. It directs her to the Ackerson Mansion. She knows that things are about to get deadly.

Friday night: it’s all right.

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It’s field trip time for a few Madison Faire students. Where are they headed? The South Harston Museum of Art. For what purpose? Well, to be more cultured, obviously.

What shenanigans will take place on the trip there? What awaits our heroes? Paintings? Sculptures? Perhaps, something more devious. . .

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The Rugby game has passed in triumph, and the strange showdown with the opposing team’s monsters has been resolved. What does that mean for our intrepid heroes?

That’s right. It’s Robot Time.

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The kids survived the Big Dance. Now it’s Saturday, and it is time for the Big Game, and the question must be asked: how exactly does one rugby? It seems like nobody really knows, and Coach Ditka’s plan is to toss some people into the mix and tell them to reach out and TOUCH somebody.

This can really only end well. High contact sports are exactly what the doctor prescribed for a group of friends suffering from an inflammation of the kidnap.

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George and Tim stand in front of a secret swimming pool. The fancy (and not so fancy) clothes their friends were wearing are floating in the water. A crazed conspiracy kid is raving about the Underworld.  What’s left to do but jump in?

Below the calm surface waits a portal to an Underworld maze. Its rooms are filled with deadly traps and strange monsters, and the only way out is forward.

Can the kids conquer the maze and escape back to the real world?

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