After going into a fit of epileptic psychic backlash and nearly bringing Frieda’s crashing around down his ears, Ty wakes up in a hospital. It’s suspiciously quiet and empty as he makes his escape to return to the Halfway Home – it seems that Ty has someone watching over him.

Meanwhile, for the first time in a long time, the kids enjoy a morning where nothing in the house is breaking, or exploding, or being terrifying.

That is, until August gets a tip from his spider friends about the possible whereabouts of George. The manhunt will continue.

In Condor’s absence, Odyn has been putting plans into motion. He is calling in favors and carefully setting up his dominoes. And now he’s ready to push them over.
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After the showdown with Butch, Frieda’s is once again locked down by a police investigation. In the aftermath, George has gone missing. The kids go to look for him and only find Odyn in his shadow cat form.

They learn from the eldritch horror that George has pulled a runner and taken off on the back of his Mayan God Bird.

With the power check of Condor out of the picture, Odyn is free to play. He’s got the whole Halfway House to work in. It’s up to Emma and the rest of the kids to find George – and Condor – and bring him back before Odyn gets out of control.

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The kids spent the night in a fort constructed by the Monsters of the Glades.  Well, most of them did, at least.  It seems that Talia, Daniel, and Max disappeared during the middle of the night.

When the kids awake the next morning, they find that the Glades Monsters have departed, and also that the sky has grown darker.  They need to get the Glades Monsters out of here before they try anything.

Black water seems to be getting closer to them.   However, the kids know that they can seal the door to the Glades for a century.  Maybe they can seal it away?  But can they escape in time?

Whatever the kids are going to do, they need to do it quickly.

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Big things happened last session to George, Emma, Scott, and Manny. This session (unfortunately) shows what happened to August during the events in the last session.

It’s date night for August, and he’s got three oh so lovely rumor-smiths to take out to the movies. Nele is tagging along for some recon of the town.

The Drunk and the Ugly is especially proud to present this session, namely as it shows the psychological break-down of a gaming group after a highly dramatic session.
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It’s a Thursday, and George smells terrible. He’s teamed up with Butch and crew to help fix the home (and secretly spy on Butch to find out exactly what he’s up to.) Unfortunately this means he’s been doing a lot of manual labor.

Scott, rattled by his encounter at night with Butch and some strange hoodlums, has been keeping tabs on the young Mafioso.  Because Butch is indeed up to something, and our paranoid protagonists are going to find out what it is.

What they find will change the fate of Mrs. Frieda’s Halfway Home forever.
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