Tag Archives: sordid dystopia

Sordid Dystopia – Heavy is the Head Which Controls the Battle

Rough and tumble members of the Vontais Explorer’s Guild are on their way to an outpost of the Polin Trading Company, seeking work and the latest news. The outpost is located in the center of a swamp, and the land is as foreboding as it is desolate.

From here, they are asked to track down a missing caravan. Their journey will take them deep into the heart of danger.

 

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Sordid Dystopia – The Ghosts of Opera

The rag-tag mercenary team (amazingly) gets a new contract. Something needs investigating on Prominence Street, along the entertainment district. Several ‘disappearences’ have occurred in the area, and their client  wishes to know who’s responsible.

Foul play is more than suspected.  Can the mercenaries uncover the kidnapper?

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Sordid Dystopia – Uncouth Rapscallions

The mercenaries are back in business. Unfortunately, they have no idea what business that might be.  Until they’re plunged directly into it and told to swim.

Will they be uncouth enough rapscallions to rescue the syndicate leader’s girl?

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Sordid Dystopia – Reflecting the Soul (Part 2)

The mission to steal the Book of Reflection is rolling along as smoothly as a train with no wheels and no track. The mercenaries, minus Omran, who managed to get himself trapped in the wheels of local crime, are dealing with elements inside the church.

They aim to pry open a way to the true Book of Reflection by playing the church against itself.

Can the mercenaries overcome the forces working against them from without and within to complete their mission?

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Sordid Dystopia – Reflecting the Soul (Part 1)

Reflecting the Soul is the intro adventure that will be packaged with the Sordid Dystopia role-playing game. The adventure has seen playtesting and revision, but we’re happy to present its first running.

The group of mercenaries are called before the head of the Zogby crime family and given a mission: recover a certain book, hidden away in Cizok. The book is a holy tome, sequestered in a Cizokian church.

The Old Xexorian mercenaries will have to cross into a city where they will be cast with suspicion and nationalistic hatred. Can the mercenaries overcome the forces working against them from without and within to complete their mission?

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