Tag Archives: pulp

Prominence, SC Session 8 – Through a Glass Darkly (Part 3)

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Prominence is up in arms. Vigilante impostors are framing the Prominence Heroes for horrific crimes. Gang violence is in full swing, and is apparently being supplemented by a dangerous drug.

Clockwork has been identified as the dangerous fugitive Mark Getman, and has delivered an ultimatum to the criminals of the city.

The heroes are ready to go on the counterattack.

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Prominence, SC Session 6 – Through a Glass Darkly (Part 1)

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Six months have passed since Irish’s Mob was decapitated; the body is slowly dying. The companies Irish controlled are under investigation. His soldiers are scattered, his assets seized. In its place is a criminal power vacuum.

Gangs are on the rise, across the city. The South Side Boys, the 843, and the Lords of Sin are vying for control of Prominence, and the city’s citizens are suffering for it.

With new crime, however, arise new challengers. The Olympian is gone, but his friends remain. They are joined by mysterious new vigilantes. Prominence groans under the weight of war.

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Monsters and Other Childish Things – SkyMaul

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It’s time to take to the skies!  Christopher O’Brien, Tony Redhorn, and Eld Tsukimono (along with their rambunctious friends) are winging their way to fun and games at Sucrose Park.

This isn’t your father’s airline, though. Can the friends survive horrors at 30,000 feet?

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Prominence, SC Session 4 – Prominence Free

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Prominence is besieged. The Wraith and Ghost teamed up to take down one of Irish’s top lieutenants, and recovered critical information about the personal history of their foe.

The final pieces of the puzzle are falling into place. The mob is preparing for its final blow against the masked vigilantes. The Olympian’s quest for vengeance is drawing to a head. The revolution that Wraith promised is coming.

The cracks are widening. No matter how it comes out, Prominence will not be the same.

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Prominence, SC Session 3 – Prominence Found

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The mob stands victorious over the vigilantes of Prominence, SC. The Olympian, defeated, fled the city. Reverb went out in a blaze of glory, slipping quietly into the underworld in the chaos.

A new vigilante is skulking in the shadows. Ghost, an agile robber in a horrific mask, is looking into the sudden disappearances of Prominence’s very visible defenders.

Clarence Young receives a visitor, and an offer. A man without a name leaves warnings to the masters of industry, predicting a revolution.

Heroes are hard to kill in this city. They don’t stay down.

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