Systems and Campaigns
- 7th Sea
- Base Raiders
- Better Angels
- Call of Cthulhu
- Capes and Cowls
- Don't Rest Your Head
- Eclipse Phase
- Engine Heart
- FATE Core
- Fear Itself
- Legend of the Five Rings
- Leverage RPG
- Little Fears
- Maid RPG
- Powered by the Apocalypse
- Red Markets
- Sordid Dystopia
- Spirit of the Century
- Star Wars
- Tales from the Wood
- The Quiet Year
- Trail of Cthulhu
- Warhammer 40k
- Wild Talents
Tag Archives: pulp
The unlikely team of The Olympian and Reverb are throwing their best efforts at the criminals attempting to attain a stranglehold on the city. After surviving an ambush, they finally get a pair of names: ‘Irish’ and an assassin named ‘The Witch.’ Their only other lead, a Louis Hudson (who has apparent ties to the Irish Mob) is being coerced into a meeting.
Prominence is besieged by the Irish Mob and vigilante justice is the only thing that is standing between them and control of the city. Can The Olympian and Reverb hold the line, or will the weight of corruption crush them where they stand?
NOTE: This game was recorded live, and as such the recording quality is lower than our norm. We apologize.
Welcome to Prominence, SC: a city of promises and dreams that have slowly crumbled away under the heels of organized crime.
A man named Elliot Walker comes to visit a promising young athlete. A bribe is offered: a request refused. Punishment is dealt out, and a vigilante rises from the ashes of his family’s home.
A brilliant and innovate engineer discovers he has a fate worse than death barreling his way. When the mob enters his life, he takes up a mask.
The first vigilantes are rising in Prominence. Will they be heroes? Can they overcome themselves and strive for the greater good?
1967 Brazil: RYAN WHITEHEAD, hot off the success of his first novel (Man Jesus with the Golden Arm) has become a revered author in the growing American counter-culture. Described as “the next Hunter Thompson rising from the swamps of Southern Gothic,” the author has his pick of book deals and assignments. Seeking to cash-in on his long-awaited success, Whitehead signs a contract with Blammo! magazine for a cover piece. The determining factor in his decision? Free tickets to Brazil and a per diem for alcohol.
The piece is meant to cover construction of the Transamazon Highway. After the coup of ’64, the military government promised the people they’d cut a highway through the untamed jungle that ran the length of the entire river. Rumor has it that the encampment of the workers, nicknamed “Little Altamira,” is a lawless border town of drugs, sex, and every other vice imaginable. The town limps behind the steamrollers, rebuilding itself every day so it can party all through the night. Blammo! is eager for a piece over this lawless bordertown in Whitehead’s inimitable style.
At the insistence of the author, accompanying is ALBERT CAPCHKA, Ryan’s life-long friend, lawyer, and drug dealer. Making sure the boys actually do some writing at the end of all their partying is GABRIELLA LARENTINO, a Portuguese immigrant, editor for the magazine’s feminist coverage, and all-around professional stickler.
Together, they head down the river to intercept Little Altamira as it cuts its way across the jungle. Then things go terribly wrong, of course.
This was one of the Skype sessions run by Hebanon Games and RPPR’s own Caleb Stokes, for his successfully funded Kickstarter “No Security: Horror Scenarios in the Great Depression.”
Be sure to check out Hebanon Games ASAP!
The mission to steal the Book of Reflection is rolling along as smoothly as a train with no wheels and no track. The mercenaries, minus Omran, who managed to get himself trapped in the wheels of local crime, are dealing with elements inside the church.
They aim to pry open a way to the true Book of Reflection by playing the church against itself.
Can the mercenaries overcome the forces working against them from without and within to complete their mission?
The cast and crew of the runaway train is back for more action! The port town of Al Lagosa is (remarkably) still standing. Rave has been contracted for his first Mercenary Solo mission. (It’s probably not janitorial work).
Joined by a young Umbra, flung far from her home in search of human societies’ secrets, Rave will be sent into the dark reached of New Xexoria.