Tag Archives: playtest

Sordid Dystopia – Reflecting the Soul (Part 2)

The mission to steal the Book of Reflection is rolling along as smoothly as a train with no wheels and no track. The mercenaries, minus Omran, who managed to get himself trapped in the wheels of local crime, are dealing with elements inside the church.

They aim to pry open a way to the true Book of Reflection by playing the church against itself.

Can the mercenaries overcome the forces working against them from without and within to complete their mission?

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Sordid Dystopia – Reflecting the Soul (Part 1)

Reflecting the Soul is the intro adventure that will be packaged with the Sordid Dystopia role-playing game. The adventure has seen playtesting and revision, but we’re happy to present its first running.

The group of mercenaries are called before the head of the Zogby crime family and given a mission: recover a certain book, hidden away in Cizok. The book is a holy tome, sequestered in a Cizokian church.

The Old Xexorian mercenaries will have to cross into a city where they will be cast with suspicion and nationalistic hatred. Can the mercenaries overcome the forces working against them from without and within to complete their mission?

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Monsters and Other Childish Things – The Grid Playtest

The year is 2070.  The place; Seattle, WA.

In this day and age, computers are built into your clothing, the internet is everywhere, and holograms / augmented reality are a practical interface with technology, rather than a simple novelty.

There was a time when computers were totally and completely responsible for everything we did.  Artificial Intelligence was at our beck and call, managing all that was once done by man.  We were able to relax and work on self-improvement.  If you’ve seen any kind of science fiction film, you know approximately what happens next.  Well okay, things didn’t go full Skynet.  We weren’t THAT unprepared.  There were defenses in place, but likewise, the Artificial Intelligences have that second word for a reason.  Their definite power was removed and, to the casual observer, they were completely destroyed.

Just like that pain in the ass toolbar that you got when you opened that email from the Nigerian prince, the victory by Grid Security was merely a ploy.  Slowly, the remnants of the AI began to surface.  No one’s sure where they’re coming from or why, but one thing’s certain:  They are returning.

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Sordid Dystopia – The Ship of More Fools

A vessel is making its way across the ocean, filled with a band of intrepid explorers. They have a dinner party with destiny in their future.

This isn’t a game played by the Drunk and Ugly! Ross Payton of Role Playing Public Radio was kind enough to run a playtest of Sordid Dystopia for the RPPR group.

Needless to say, madness ensued. It was fantastic.

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United We Stand Finale – Divided We Fall

The thrilling conclusion to the campaign! Last time, dark secrets were uncovered, Uso was put under house arrest, Billy Joel was put into jail, and the army came to town.

The military is massing on the outside of the town – as the session opens, our heroes have them under observation. They are well armed, well equipped, and appear to be on the cusp of an amphibious attack.

Can our heroes unite their allies to stave off destruction, or will they fall?

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