Tag Archives: playtest

Ship of Fools Session 4 – The World at Large

Believe it or not, but hiding a young woman on a vessel full of sailors all barely capable of completing their own ship duties is easier than it sounds. Leon continues to protect Isae, as more and more sailors continue to fail recognizing her as anything less than the captain’s cabin boy they forgot was on board to start with. At least one of the crew is too concerned with the contraband he smuggled out of the Degrading Lands to care.

Erstwhile, two new sailors find a place and purpose aboard the ship. Quessy and Garou, two refugees recovered from the Degrading Lands, assume their duties with grand vigor. Quessy, an enternainer. Garou, moving man sized barrels over each shoulder. The Degrading Lands were indeed kind to the Duquetimme.

There’s a new ship on the horizon. This one, however, waves a neutral, foreign flag: a trade vessel of the distant desert land of Xexoria seeks a meeting at sea . . .

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Ship of Fools Session 3 – Le Degradacion de le Memoria

Following some scandal and controversy upon The Scaly Wench, the crew of the Duquetimme has swapped the paranoid Avent Martell for a crew member with a different position entirely.  A variety of positions, one could say.

Leon Donnelly, the aggressor of the controversy, has new duties relating to this new crewmember.  Namely, making sure that she avoids all of the positions she had on her previous vessel, in addition to all of his regular navigation duties.

Up in the crow’s nest, away from all of these ship politics, Marshall Yaeger sees a land mass unknown by the navigation crew or any maps from the Vontais people.  It’s far too early to have reached the island of choice to the Poulin Trading Company.  What could possibly lie in store?

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Ship of Fools Session 2 – The Social Call

The recent capture of the madman Avent Martell not only serve reinforce the perceivable ineptude of the crew and captain, but dig up a whole new issue all the same. It seems Martell was able to get into the back rooms, which house the private stock carried by the Poulin Trading Company.

The crew find themselves exploring a room full of ornate firearms of mysterious make and model, a room full of bags of potent white powder, a room full of strange shells and casings, and the men who demand they be kept secret–representatives of the company who take their job very, very seriously.

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Ship of Fools Session 1 – All Aboard!

In Port Victoire, a popular manufactoring and port town in eastern Vontier, a mass of sailors collect to sign on to the soon to depart Duquetimme, a ship owned and operated by the Poulin Trading Company.

These prospective sailors come seeking fortune and adventure, and the voyage of the Duquetimme promises all of that and more. The task: sail to the center of the ocean, a point between all four seafaring nations, where Gilbert Poulin II, owner of the PTC, theorizes the existence of a fabled island. His goal: establish a Hub in the name of the Poulin Trading Company, better connecting his company to the rest of the world before anyone others have the chance.

The sailors quickly discover the peculiarities of their task, however. Firstly, their pay is far too steep for a routine exploratory voyage–their contract promising more currency than an average laborer makes in ten years. And secondly, collecting the crew was remarkably rushed, to the point that some of the crew may or may not suffer from total ineptude . . .

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Sordid Dystopia – Lead Us Not Into Temptation

Three young acolytes of the Paladins of Battle, zealous disciples of Ezekiel, have finished their four-and-a-half month grueling training and brain-washing period and are being dispatched on their first mission.

They are tasked with finding and rooting out a “corruption of the soul” in the small village of Kassier. They find that the populace has fallen under an illness, and a strangely dressed merchant who has a persuasive tongue.

What the three don’t realize is that they have entered the domain of something truly horrible.
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