Systems and Campaigns
- 7th Sea
- Base Raiders
- Better Angels
- Call of Cthulhu
- Capes and Cowls
- Don't Rest Your Head
- Dungeons and Dragons 5th Ed
- Eclipse Phase
- Engine Heart
- FATE Core
- Fear Itself
- Legend of the Five Rings
- Leverage RPG
- Little Fears
- Maid RPG
- Powered by the Apocalypse
- Red Markets
- Sordid Dystopia
- Spirit of the Century
- Star Wars
- Tales from the Wood
- The Quiet Year
- Trail of Cthulhu
- Warhammer 40k
- Wild Talents
Tag Archives: one-shot
The mission to steal the Book of Reflection is rolling along as smoothly as a train with no wheels and no track. The mercenaries, minus Omran, who managed to get himself trapped in the wheels of local crime, are dealing with elements inside the church.
They aim to pry open a way to the true Book of Reflection by playing the church against itself.
Can the mercenaries overcome the forces working against them from without and within to complete their mission?
Reflecting the Soul is the intro adventure that will be packaged with the Sordid Dystopia role-playing game. The adventure has seen playtesting and revision, but we’re happy to present its first running.
The group of mercenaries are called before the head of the Zogby crime family and given a mission: recover a certain book, hidden away in Cizok. The book is a holy tome, sequestered in a Cizokian church.
The Old Xexorian mercenaries will have to cross into a city where they will be cast with suspicion and nationalistic hatred. Can the mercenaries overcome the forces working against them from without and within to complete their mission?
The year is 2070. The place; Seattle, WA.
In this day and age, computers are built into your clothing, the internet is everywhere, and holograms / augmented reality are a practical interface with technology, rather than a simple novelty.
There was a time when computers were totally and completely responsible for everything we did. Artificial Intelligence was at our beck and call, managing all that was once done by man. We were able to relax and work on self-improvement. If you’ve seen any kind of science fiction film, you know approximately what happens next. Well okay, things didn’t go full Skynet. We weren’t THAT unprepared. There were defenses in place, but likewise, the Artificial Intelligences have that second word for a reason. Their definite power was removed and, to the casual observer, they were completely destroyed.
Just like that pain in the ass toolbar that you got when you opened that email from the Nigerian prince, the victory by Grid Security was merely a ploy. Slowly, the remnants of the AI began to surface. No one’s sure where they’re coming from or why, but one thing’s certain: They are returning.
It’s the beginning of Autumn. The apples are red and ripe and the dough is all fried. The first winds of Fall are blowing.
But beneath the merriment and festivities, just underneath the good smells drifting on the late August wind, there is something foul.
Seeds have been planted. Harvest, and the time of reap, comes soon.
It’s Monsters Friday again, bringing you an oldie from the early days of The Drunk and the Ugly, through a ransom event with RPPR’s own Ross Payton. It through these games that we ended up bringing in Sam and Charlie eventually.
In this adventure, following their victory over the Ur-Monster in the summer road trip, the daring Jimmy McPherson and Roy Ackerman receive an invitation to visit Cal Novelties, a wonderful toy factory whose owner has just passed and named them the successors to his toy throne, allowing them to become testers and designers.