Hey there, internet! It’s been a bit longer than we’d like, but we’re here to bring you the news, hot off the wings of News Bird.

The News as It Is:

  • We’re Not Dead!
  • Sordid Dystopia is going off to the copyright bureaucracy, so we can get it firmly into your hands.
  • We finished Frieda’s! The massive two-year campaign has drawn to a close.
  • Of course, we’ve started up another big campaign to take its place: Pixies.
  • The monthly One-Shot Actual Play poll is still ongoing on our forums! Be sure to vote for your favorites.
  • The Drunk and Ugly Let’s Play channel is going strong. Be sure to subscribe!
  • Forum member Idge put together an album of Frieda’s inspired music. Be sure to check out Terrible and Freakish EP

Tonight’s Topic of Discussion:

Is it possible to make a game about running a business? Sure is! Is it possible to make a game about running a national space program? We’re sure going to find out!

 

Music credits: Within the Giant

IN CASE YOU MISSED IT:

The Logical Journey of the Zoombinis: Part 2 We continue our quest to bring the intrepid tribe of Zoombinis to their promised land. Can they make it past a bigoted cajun frog, and the most mind numbingly silly lilypad puzzle?

AND

The Logical Journey of the Zoombinis: Part 3 The promised land is just over the horizon! Just a few more puzzles to go.

GAMES PLAYED THIS WEEK:

The Logical Journey of the Zoombinis is the first game in the educational software series created by Chris Hancock and Scot Osterweil of TERC. 

Based on the Zoombinis, a race of small blue creatures depicted with varying facial features, initially living in prosperous peace on a small island called ‘Zoombini Isle’; but later enslaved by their neighbors, the Bloats, the game involves the Zoombinis’ search for a new home, featuring a series of “logical” puzzles which the player must solve.

Drunk and Ugly Let’s Play is updated every Monday and Friday!

Subscribe to our channel and get them when they’re fresh!

IN CASE YOU MISSED IT:

Papers, Please: Part 2 We hop back into Papers, Please to continue our adventures in bureaucracy, having discovered that the one man without documents is not actually a game-breaking bug!

AND

Papers, Please: Part 3 The finale! Border laws get even stricter, as intrigue and desperation deepens! We finish out the demo and provide our thoughts on this excellent empathy game.

GAMES PLAYED THIS WEEK:

Papers, Please! is an empathy game of sorts created by Lucas Pope.  It is described as a “Dystopian Document Thriller.”

The communist state of Arstotzka has ended a 6-year war with neighboring Kolechia and reclaimed its rightful half of the border town, Grestin.

Your job as immigration inspector is to control the flow of people entering the Arstotzkan side of Grestin from Kolechia. Among the throngs of immigrants and visitors looking for work are hidden smugglers, spies, and terrorists. Using only the documents provided by travelers and the Ministry of Admission’s primitive inspect, search, and fingerprint systems you must decide who can enter Arstotzka and who will be turned away or arrested.

Drunk and Ugly Let’s Play is updated every Monday and Friday!

Subscribe to our channel and get them when they’re fresh!

 

imscared.exe with Hannah

imscared.exe – A Pixelated Nightmare is a bizarre, short, and incredibly immersive horror game by Ivan Zanotti.  It makes use of a very small amount of resources to do the most I’ve seen of many games.

Papers, Please! Part 1 – GLORY TO ARSTOTZKA

Papers, Please! is an empathy game of sorts created by Lucas Pope.  It is described as a “Dystopian Document Thriller.”

The communist state of Arstotzka has ended a 6-year war with neighboring Kolechia and reclaimed its rightful half of the border town, Grestin.

Your job as immigration inspector is to control the flow of people entering the Arstotzkan side of Grestin from Kolechia. Among the throngs of immigrants and visitors looking for work are hidden smugglers, spies, and terrorists. Using only the documents provided by travelers and the Ministry of Admission’s primitive inspect, search, and fingerprint systems you must decide who can enter Arstotzka and who will be turned away or arrested.

YO INTERNET, WASSUP?!

Look, it’s only been a month since last we posted!  WE CAN DO THIS MONTHLY POSTING THING!  Also thanks to Sean for our shiny intro!

First off, we recently finished Monster ISS, we’re going to post a short Little Fears interlude by Charlie, followed by Prominence, SC, a street-level Batman-inspired Wild Talents campaign.

Secondly, your voice was heard last month, leading to The Devil’s Bazaar being posted.  There is a new poll up with NEW OPTIONS!  SIGN UP AND VOTE FOR YOUR FAVORITE!

  • SkyMaul – Run by Matt.  This is a 99 cent module written by Shane Ivey. It involves antics on a plane.
  • The Longest Night of Your Life – Run by Sam.  This is part three of the campfire tales. Children try to go to sleep and find they are unable to. Horror ensues.
  • Crossover Megamix! – Run by Sam.  This is a Complete Bull$#!@ game that was originally going to be run in Rifts. Every character from every game we have played thus far shows up at some point in this (I think). It is. . . impressive.
  • Transatlantic – Run by NO ONE.  A Fiasco! game we played with Joshua Chichester at the end of the last Drunk and Ugly Con.
  • Ichor Falls: Prelude – Run by Sam.  A Little Fears adventure set in 1986, based on Kris Straub’s Ichor Falls.

Our topic for today:  Long-form game design.  How do you write campaigns or mini-campaigns?  Hell, I don’t know, but this is a clear approximation of everything.

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