IN CASE YOU MISSED IT:
Papers, Please: Part 2 We hop back into Papers, Please to continue our adventures in bureaucracy, having discovered that the one man without documents is not actually a game-breaking bug!
Papers, Please: Part 3 The finale! Border laws get even stricter, as intrigue and desperation deepens! We finish out the demo and provide our thoughts on this excellent empathy game.
GAMES PLAYED THIS WEEK:
Papers, Please! is an empathy game of sorts created by Lucas Pope. It is described as a “Dystopian Document Thriller.”
The communist state of Arstotzka has ended a 6-year war with neighboring Kolechia and reclaimed its rightful half of the border town, Grestin.
Your job as immigration inspector is to control the flow of people entering the Arstotzkan side of Grestin from Kolechia. Among the throngs of immigrants and visitors looking for work are hidden smugglers, spies, and terrorists. Using only the documents provided by travelers and the Ministry of Admission’s primitive inspect, search, and fingerprint systems you must decide who can enter Arstotzka and who will be turned away or arrested.
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