This session, we return to the mystery-wrapped enigma that is Spring Crescent. Emma, joined by the strange psychic girl Molly Weits, investigates around the school. They stumble upon a certain coat room door, and once opened, it leads directly into LeFay National Park.

Will the girls press on into possible danger and uncover the source of the mystery?

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Following the closing of the “Case of the Mysteriously Launched Coffee Cans” with the discovery of a playful robot, life resumes at Spring Crescent and Madison Faire mostly unabated.

Emma’s visit to Troy’s nightclub district did not go unreported, so she’s got a meeting with the school counselor. Dr. G is, to put it simply, a very understanding guy.

This session was conducted with a parallel text roleplay, telling a story with Scott and Emma. While not critical to the plot of this session, it adds a nice bit of extra character development.  Those stories can be read here and here.

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After some intense sidetracking, both in the real world and in strange collective alternate-reality dreams, the kids are back on the trail of the Coffee Can Mystery.

After watching the DVD obtained from Rebecca Black’s office, the gang treks into the ghetto, ready to face down just what exactly has been lobbing coffee cans full of expensive junk across the city.

What’s in store is something they could never have expected. Forces are beginning to gather against the special children of Mrs. Frieda’s, and their emissaries have already arrived.

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Welcome to Mrs. Frieda’s State Home, where nothing weird has ever, or will ever happen. Scott Valle, middle schooler, has chosen to play hooky from school with his friend Manny in order to play with G.I. Joes.

This is a Frieda’s without monsters. Without shadows, where nothing lurks in the corners and in the minds of its occupants, in a Troy not pitted and cratered by the effects of those monsters.

This session was conducted with a parallel text roleplay, telling George and Emma’s story. While not critical to the plot of this session, it adds a nice bit of extra character development.  That story can be read here.

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The Summer Road Trip continues, now with more Cool Rat! An evil queen was killed, and now the gang is hitting the beach. Things will calm down, if they have anything to say about it. (Hint: they don’t. )

Because the cult is still in motion. And the postcards are still pointing in strange directions. From the beaches of Florida, they must trek north to New England, where strife is in full sway on a country farm.

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