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Adventures in the grim darkness of the far future continue. Following his successful salvaging of The Emperor’s Bounty, Siegmund Schoenerberg receives a vox transmission that stands out from all the usual spam mail and advertisements. An old servant of his great grandfather’s is somehow, someway still alive, and also incredibly old. But no matter, he’s got an old relic that needs to fall into the hands of the last survivor of the Schoenerberg dynasty. A relic with coordinates to an old treasure ship Siegmund’s great grandfather investigated decades upon decades ago . . .

What they don’t expect is warp shenanigans and the fallout that follows.

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brigandslament

The crew of the Brigand’s Lament are an ambitious lot, and they’re looking for that one treasure that will secure their place in history. When they hear about an old ship called The Emperor’s Bounty, a derelict vessel that went missing several years ago, they can’t help but jump at the opportunity.

The Emporer’s Bounty has turned up somewhere deep in the harsher parts of the Void, and Lord-Captain Siegmund Schoenerberg has received a valid claim to the wreckage.  The Schoenerberg dynasty could certainly use the money.

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Deadlands returns! This game was recorded after an unfortunately long hiatus, due to outside life concerns. Forgive us the recap at the beginning.

We dive back into the Western madness with Sheriff Alvarez finally confronting the demon who has been controlling his nightmares in a twisting canyon of sheer terror. The revelation that he’s dead drives him to strike a deal with the demon.

Guard duty on the fort’s walls passes uneventfully, but then the intrigue surrounding the strange happenings in the fort descends again. Can our protagonists hack their way through the mystery and discover what’s going on at Fort 51 before it’s too late?
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Last session, all hell broke loose – the train derailed, the mother-lode of all dynamite charges went off, and hell literally broke loose when a demon came a’ rampaging.

Antares wakes up screaming in the clinic. Alexis wakes to have her burns and injuries treated by a man wearing a full preacher’s outfit. He turns out to be the local doctor. Luckily enough, Ant Blackwell blocked the blast, sparing her the brunt of pain.

They wake to find that mere minutes have passed since the “accident”. The preacher, working his prayer magic, fully heals Alexis and Ant.

This is only the first thing to be discovered about the U.S. Army Fort — the journey is far from over.

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Welcome to the Wild West you’ve never seen before.

Daedalus’ Folly, a blimp-town, makes port in Salt Lake City. Sheriff Eric Alvarez is ordered by the US Agency to form a posse and ride shotgun on a train leaving Salt Lake City. Moments later, a hang glider hits his office.

To repay her hang-gliding incurred debt, Alexis Gray and Antares Blackwell are roped into the Sheriff’s posse.

Ford Connor joins up, looking for that incredible breaking story, the once in a life-time gig.

Together, these four will face dangers they couldn’t begin to imagine: and all of them will do it wearing the coolest cowboy hats you’ve ever seen.

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