Deadlands – The Crucible (Part 3)

Deadlands returns! This game was recorded after an unfortunately long hiatus, due to outside life concerns. Forgive us the recap at the beginning.

We dive back into the Western madness with Sheriff Alvarez finally confronting the demon who has been controlling his nightmares in a twisting canyon of sheer terror. The revelation that he’s dead drives him to strike a deal with the demon.

Guard duty on the fort’s walls passes uneventfully, but then the intrigue surrounding the strange happenings in the fort descends again. Can our protagonists hack their way through the mystery and discover what’s going on at Fort 51 before it’s too late?


  • Kevin – Ford Connor.  A yellow journalist to end all Yellow Journalism.  Claims to hail from new york and write for the Tombstone Weekly.
  • Zach – Antares “Ant” Blackwell. A mechanic on the floating city of Daedalus’ Folly.  Oft finds himself chasing after Alexis.
  • Nate – Alexis Gray.  A short sword-armed teenager who also lives on Daedalus’ Folly.  Enjoys hang-gliding into structures.
  • Matt – Sheriff Eric Alvarez.  The sheriff of a small town in the Mormon country of Deseret.  Dreams of his own death most nights and has a creeping feeling of something around him.
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  1. Joshua
    Posted February 22, 2012 at 6:57 pm | Permalink

    Oh, Deadlands premade adventures. I mean, you are doin’ a good job running one, but they are notoriously railroady. Which I guess makes sense, given the time period. At least this isn’t one of the ones where the metaplot-important badasses does all of the work while you sort of flail helplessly next to them. Or one of the ones where they antagonize you and there is no way to stop them (because they’re important to the metaplot, and TOTALLY BADASS, you see).

    It’s nice that you give the NPCs discernible personalities, and the PCs are all pretty great. I just don’t understand why they would set up something like this and then discourage investigation. That is what you do with murders, especially mysterious ones. You think they’d notice something like that during playtesting.

    • James
      Posted February 22, 2012 at 10:58 pm | Permalink

      Well, investigation isn’t all that strongly discouraged. McNerlin and company are notoriously unthreatening with their commands, and basically all the investigation you wanna do is permissible by the adventure, up to a certain point in the plot. As near as I can tell, they are basically balancing the urge to investigate with the fear of retribution for it. I’m of course not saying it’s subtly done by the game makers, but the players (Alvarez I mean) have found all the major clues in the oppressive military atmosphere I was going for. After all, the adventure is called The Crucible for a(t least one) reason: it’s an enclosed space that’s quickly heating up.

      Also, thanks for the compliment on the NPCs! I’ve run a lot of prefabs in my day, so I like to think I’ve learned how vital it is for the important NPCs to be distinguishable, interesting people. Especially when their personalities are described in a word or two. “This character is jovial.”

  2. Posted April 25, 2012 at 1:23 am | Permalink

    so… did this story ever actually end?

    • drunkandugly
      Posted April 25, 2012 at 7:05 pm | Permalink

      When I started posting it, it looked like we were going to finish it up and I would be able to post it. Unfortunately, James became very busy and we have been unable to finish this. As soon as we get a chance, though, it will be. It will be.

      • Rob
        Posted August 29, 2014 at 9:42 am | Permalink

        Don’t suppose you guys are ever planning on finishing this one off are you? I’m new to your pod cast and decided to download the Deadalands ones as I’ve played it myself and enjoyed it. I hadn’t realised that it was an incomplete adventure and now it’s making me crazy!
        I’ve moved onto the Spirit of the century casts now and I think you guys do a great job. Keep it up(and no more incomplete adventure please!)

        • drunkandugly
          Posted August 30, 2014 at 1:20 pm | Permalink

          We had hoped to finish it up around the time that we started posting it. Unfortunately, a lot of personal stuff came up and we never got another chance to try it.

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