Rogue Trader Episode 2 – Warp Incursion


Adventures in the grim darkness of the far future continue. Following his successful salvaging of The Emperor’s Bounty, Siegmund Schoenerberg receives a vox transmission that stands out from all the usual spam mail and advertisements. An old servant of his great grandfather’s is somehow, someway still alive, and also incredibly old. But no matter, he’s got an old relic that needs to fall into the hands of the last survivor of the Schoenerberg dynasty. A relic with coordinates to an old treasure ship Siegmund’s great grandfather investigated decades upon decades ago . . .

What they don’t expect is warp shenanigans and the fallout that follows.


  • Kevin – Fascire “Scire” Gravitas.  Explorator and Enginseer Prime of the Brigand’s Lament.  A large machine-man obsessed with technologies new and old alike, about to encounter his best. Day. Ever. Also he now has four arms.
  • Travis – Winter Breze.  Astropath Transcendent, Transubstantial Initiate and Choir Master Telepathica.   A young woman who, in the process of becoming a sanctioned psyker of the Imperium of Man, lost who eyes, youth, and beauty. She treats the bridge crew like her own children or grandchildren.
  • Nate – Cavianne Omette.  Xenos mercenary.
  • Josh – Lord-Captain Siegmund Schönerberg.  The young Rogue Trader and last survivor of the Schoenerberg dynasty. Tall, dark haired, handsome, and very, very good natured and moral, despite what the grim darkness of the far future promotes.
  • Sam – Malakai Carver.  Arch-Militant.  A large, grizzled warrior with a pretty fantastically braided beard and an affinity for collecting guns. Lots and lots of guns.
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  1. Posted September 19, 2013 at 8:19 pm | Permalink

    OK, so I’m 2 sessions into this, and I have to ask: Is this a pre-gen campaign?

  2. Nayt
    Posted September 19, 2013 at 10:30 pm | Permalink

    It is, yes. James ran a few prefab adventures, and then transitioned into a prefab campaign. After that, though, it’s mostly things that he wrote. He did retool and rework a lot of the prefabs, though. Tailored them to the group and whatnot.

  3. Snowskeeper
    Posted February 20, 2015 at 7:21 pm | Permalink

    The appearance of Warp lightning, and similar warp-based attacks, is largely dependent on the entity using it. The Warp isn’t so much a thing as a concept; that tends to carry over to the things that come out of it. That’s why the Old Ones managed to fuck the universe up so badly when they realized they had absolutely no chance of beating the Necrontyr and C’tan, and gave in to despair; they basically flooded what had previously been a (mostly) calm and serene sweater-dimension with tonnes and tonnes of negative emotions, which gave rise to tonnes and tonnes of negative entities–things which, unfortunately, the C’tan couldn’t eat.

  4. Reece
    Posted November 28, 2017 at 12:17 pm | Permalink

    Oh okay, so should matt pat say “Hello small children, welcome to game theory”

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