Systems and Campaigns
- 7th Sea
- Base Raiders
- Better Angels
- Call of Cthulhu
- Capes and Cowls
- Don't Rest Your Head
- Eclipse Phase
- Engine Heart
- FATE Core
- Fear Itself
- Legend of the Five Rings
- Leverage RPG
- Little Fears
- Maid RPG
- Powered by the Apocalypse
- Red Markets
- Sordid Dystopia
- Spirit of the Century
- Star Wars
- Tales from the Wood
- The Quiet Year
- Trail of Cthulhu
- Warhammer 40k
- Wild Talents
Tag Archives: investigation
Louisiana, 1926. A desperate group of Cajun residents around the small town of Montegut has posted a large reward for any information related to a series of missing persons. The victims were apparently snatched from their homes with little trace.
Enter the rival teams of Castle Investigations and Coen Investigations. The two teams are enigmatic duos of P.I.s, hard-boiled and ready to take on anything. As the session opens, they have high-tailed it to Montegut to crack the case of the missing Cajuns.
What awaits them is a town conspicuously clean, conspicuously uniform, and secretly deadly. Their journey will take them through the town and its secrets, and deep into the bayou, where a greater horror works.
It’s a Thursday, and George smells terrible. He’s teamed up with Butch and crew to help fix the home (and secretly spy on Butch to find out exactly what he’s up to.) Unfortunately this means he’s been doing a lot of manual labor.
Scott, rattled by his encounter at night with Butch and some strange hoodlums, has been keeping tabs on the young Mafioso. Because Butch is indeed up to something, and our paranoid protagonists are going to find out what it is.
What they find will change the fate of Mrs. Frieda’s Halfway Home forever.
Delta City, Colorado. An abandoned ghost mining town in the hinterlands, it has recently become the subject of interest of the ghost investigators of GEIST (Ghost Enthusiasts Investigators and Science Team), a paranormal enthusiast cable television show.
The team consists of Anthony Brown: an oblivious department store worker who turned to GEIST for easy money and travel, David Santiago: a former investigative journalist in Detroit who had once been attached to a medic battalion in Iraq, and Nicky Hatch, a protective woman who joined GEIST to see if dogs can find ghosts. Along with their trusty cameraman, the team has set out to collect ghost readings, record abandoned houses at night and shout “Oh my god there are ghosts here” after every odd noise.
The team is sure that their only problem will be pretending to be sincere about paranormal activities.
The love triangle is heating up. George has gotten wind of Emma and Scott’s date, and is on the warpath, trying to figure out how to win over the girl of his dreams.
Emma gets a mysterious note attached to the scalpel she found at the Movie Theater last session. It is addressed to “O” from “Slash.”
That night, the kids hear strange sounds on the roof. After an encounter with a strange young Asian girl on the rooftop, they’re led on a strange adventure to plunge the depths of the mystery below Frieda’s.
Don’t listen to this one in the dark.
Following an epic struggle wherein the Grinning Man was dealt with, there is a lot of destruction and panic left in his wake: Large portions of the town were damaged by the Grinning Man, people can’t account for lost time, many people are wounded, and some are missing.
On the player side, 4 kids were checked into the hospital, Donny’s car (their sole mode of transportation) was destroyed, and they now have no money for anything. The worst of it? A strange police officer has arrived at the hospital and has a few questions for Donny Chang. . .