The Rugby game has passed in triumph, and the strange showdown with the opposing team’s monsters has been resolved. What does that mean for our intrepid heroes?

That’s right. It’s Robot Time.

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The rag-tag mercenary team (amazingly) gets a new contract. Something needs investigating on Prominence Street, along the entertainment district. Several ‘disappearences’ have occurred in the area, and their client  wishes to know who’s responsible.

Foul play is more than suspected.  Can the mercenaries uncover the kidnapper?

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The mission to steal the Book of Reflection is rolling along as smoothly as a train with no wheels and no track. The mercenaries, minus Omran, who managed to get himself trapped in the wheels of local crime, are dealing with elements inside the church.

They aim to pry open a way to the true Book of Reflection by playing the church against itself.

Can the mercenaries overcome the forces working against them from without and within to complete their mission?

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The kids are beaten, tired, but momentarily victorious. Linda’s life is slowly falling apart, being sucked into the inky blackness of the reverse world’s influence.

It’s time to regroup. They still don’t know enough about what’s going on, and that lack of knowledge is quickly becoming a liability.

Can they press on and shine a light into the darkness of Athens and illuminate it for good?

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The 8-bit world and the Glitch having been bested and Jackie rescued, the kids return to Athens (unfortunately having to leave Thunderbird, The Ultimate Party Bird, behind). They are beaten and bruised, but for the moment, success feels good.

They plan to continue the investigation into the identity of the strange burglar. The blindfolded, sword-carrying man has some connection with the reverse world, and the kids are going to find out what it is.

That quest will plunge them even deeper into the reverse world’s mystery.

 

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