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Tag Archives: investigation
Welcome, listeners, to the small Wisconsin town of Athens, WI, where dark things are stirring. The barrier between our world and whatever is on the other side has weakened.
Three of the students at St. Christopher’s Catholic School have been missing from school for several days. Upon investigation by our intrepid heroes, the missing students turn out to be under care at the local hospital’s coma ward.
It doesn’t take long for Linda, Tony, Aiden, and Diane to poke their noses into trouble hard enough that trouble pokes back.
Having discovered the first clue to the mystery of Spring Crescent, and rapidly retreating, the gang devises a plan to investigate further: they’ll get un-grounded, and go BACK TO SCHOOL.
Naturally, there are a few objections. But they are silenced by the prospect of the annual Spring Crescent Fun Fair, an occasion that promises at least the approximation of Fun and Fairs. Will the kids succeed in their investigation, or will the looming threat of mediocre fun stagnate them all night? Continue reading
After some intense sidetracking, both in the real world and in strange collective alternate-reality dreams, the kids are back on the trail of the Coffee Can Mystery.
After watching the DVD obtained from Rebecca Black’s office, the gang treks into the ghetto, ready to face down just what exactly has been lobbing coffee cans full of expensive junk across the city.
What’s in store is something they could never have expected. Forces are beginning to gather against the special children of Mrs. Frieda’s, and their emissaries have already arrived.
Welcome to Mrs. Frieda’s State Home, where nothing weird has ever, or will ever happen. Scott Valle, middle schooler, has chosen to play hooky from school with his friend Manny in order to play with G.I. Joes.
This is a Frieda’s without monsters. Without shadows, where nothing lurks in the corners and in the minds of its occupants, in a Troy not pitted and cratered by the effects of those monsters.
This session was conducted with a parallel text roleplay, telling George and Emma’s story. While not critical to the plot of this session, it adds a nice bit of extra character development. That story can be read here.
The cast and crew of the runaway train is back for more action! The port town of Al Lagosa is (remarkably) still standing. Rave has been contracted for his first Mercenary Solo mission. (It’s probably not janitorial work).
Joined by a young Umbra, flung far from her home in search of human societies’ secrets, Rave will be sent into the dark reached of New Xexoria.