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Having recovered a small amount of food supplies, the wastelanders depart Kismet Park once more in search of replacement parts for the Kismet Vault food synthesizers as well as a medical dispenser.  A simple 3 day journey to gather supplies from some remaining buildings.  What could possibly go wrong?

(Also whoops, no intro music this week.  A recording with the intro will be uploaded and replace the current entry)

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Returned from their throughly bee-zare journey to Atlanta, the wastelanders set to work uncovering more secrets of Kismet Park. One of the infamous Vault-Tec vaults lies beneath the park, and the treasures that lie beneath defy imagining…and common sense.

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The wastelanders, having made the trek to the CDC, agreed to help an army lay seige to the local Nuka-Cola factory. Of course, they now find themselves stepping into a hive of trouble. It will take a clever wit and quick thinking to overcome this a-bumble-able situation. Bee-hold, dear internet, as you listen to The Wicker Knight!

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The morally ambiguous shenanigans have come to a grey conclusion, and the Wastelanders have set their sights on a former CDC facility in the burned out remnants of Georgia. Having hopped aboard a military convoy heading north, the adventurers are thrown into the midst of a deadly conflict. They will have to navigate the murky political waters with guile, skill, and pure insanity…

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The wastelanders laid seige to the Kingdom of the Frog King, encountered an Enclave Eyebot, brought RoboReagan to life, and bested a Super Mutant. They discovered the G.E.C.K., and are off to recover it.

Of course, the wasteland laughs at all plans.

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