Following the closing of the “Case of the Mysteriously Launched Coffee Cans” with the discovery of a playful robot, life resumes at Spring Crescent and Madison Faire mostly unabated.

Emma’s visit to Troy’s nightclub district did not go unreported, so she’s got a meeting with the school counselor. Dr. G is, to put it simply, a very understanding guy.

This session was conducted with a parallel text roleplay, telling a story with Scott and Emma. While not critical to the plot of this session, it adds a nice bit of extra character development.  Those stories can be read here and here.

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After some intense sidetracking, both in the real world and in strange collective alternate-reality dreams, the kids are back on the trail of the Coffee Can Mystery.

After watching the DVD obtained from Rebecca Black’s office, the gang treks into the ghetto, ready to face down just what exactly has been lobbing coffee cans full of expensive junk across the city.

What’s in store is something they could never have expected. Forces are beginning to gather against the special children of Mrs. Frieda’s, and their emissaries have already arrived.

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Welcome to Mrs. Frieda’s State Home, where nothing weird has ever, or will ever happen. Scott Valle, middle schooler, has chosen to play hooky from school with his friend Manny in order to play with G.I. Joes.

This is a Frieda’s without monsters. Without shadows, where nothing lurks in the corners and in the minds of its occupants, in a Troy not pitted and cratered by the effects of those monsters.

This session was conducted with a parallel text roleplay, telling George and Emma’s story. While not critical to the plot of this session, it adds a nice bit of extra character development.  That story can be read here.

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The treasure hunt led the kids all over the city, and then back home as the sun began to fade on the horizon. They’ve got a lead – Rebecca Black, the reporter. But before they can track it down, the kids are locked inside Frieda’s for the night.

Their new friend, Tim Rodgers, has some things to reveal to them. And the next day, a side trip to the strangest junkyard in America must be made.

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The journey into the wilderness was successful, if a bit terrifying. Christian discovered some interesting texts that point him further down the road to the true history of the Umbra. Uszhi, that night had an…encounter that was quickly solved.

The Umbra want answers. One of their own was nearly murdered by one of the exiles, and they want answers. Unfortunately, the things they seek lie in the dead city of Vaden.

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