Dungeons and Dragons – Curse of Innistrahd Episode 11

Nestled betwixt dark mountain and grey forest, the Wizard of Wines vineyard was illuminated with gentle lamp light, a moment of true victory was had. Though morals were debated, none could deny the victory held this day become night in the gentle confines of the winery.

With weariness setting in and progress having been made, the coalition of slayers drifted to their nightly rest.

To the south, past a spewing maelstrom of flame and ash, lies a building. Stone in structure, ancient, and still. A temple carved from the dark mountains of Stensia itself, but stiller than blessed Graf. Usually. For in it’s frigid interior rooms of unlit argent metal there was a shake. For but a seemingly endless moment, something in those blackened chambers stirred once more.

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By drunkandugly | Posted in Curse of Innistrahd, Dungeons and Dragons 5th Ed
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Gobblin’ Playtest at Gen Con 2017

Goblins fight for survival on top of a truck

After years in development and editing, we at the Drunk and the Ugly finally debuted the playtest draft of our new game Gobblin’: The Goblin RPG at Gen Con 2017. If you’re interested in playtesting this game, send an email to thedrunkandtheugly@gmail.com

In the world of magic and dragons, knights and treasure, elves and trolls, there lived a race called goblins. Goblins were intelligent enough to cause trouble, but stupid enough to lack any foresight or responsibility for their actions. They were curious and greedy enough to want everything they saw, but too lazy to work for it and too cowardly to take it. Their wasteful lifestyle ruined the environment all around them, breeding like cockroaches until they were forced to expand further.

The wisest of races gathered and agreed they were a major nuisance on their world’s economy, environment, and all life around them. The goblins had to be dealt with severely. Rather than waste the manpower and resources in an all-out war, the highest magi and sages created a spell that banished them from their world, hurling every living goblin from their reality. The entirety of the goblin race landed in another time in an alternate dimension, one stripped of almost all sentient life.

There were no humans in this world, only the remains of their work. The world had been ravaged by war, with the goblins stranded among the rubble of mankind. Realizing what had happened (several minutes after they arrived and their brains caught up to speed), the goblins all cheered out as one. They believed this was their reward for living their happy lives well enough that some god or wizard or giant in a funny hat had granted them an entire world full of free food and interesting things that exploded when you poked them right. There was no one to lord over them or slay them just for the experience of it all. After centuries of hanging at the bottom of the food chain (just above blue slimes and kobolds), a nuclear holocaust turned out to be the best thing that had ever happened for them.

Note: This is a con game and is next to some very rowdy boys so the noise levels are a bit high early on.  This clears off as the recording continues.

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By drunkandugly | Posted in Gobblin
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Rogue Trader – Collective Threat Episode 14

Now free from the factories of Reign, the crew of the Brilliant Resolve have taken some light heresy upon themselves and made the Irradial Cogitator the machine spirit of their vessel.  As they make their way onto their final job, it’s time to take care of a troublesome greenskin navigator, and prepare for a 6 day journey through the Warp.

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By drunkandugly | Posted in Rogue Trader, Warhammer 40k
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Herding Cats: Ludonarrative Dissonance at Gen Con 2017

This is a crosspost from our sister show Ugly Talk!  Go subscribe if you haven’t already.

This is a panel from Gen Con 2017. Travis talks about Ludonarrative Dissonance (Fludonarrative discobiscuits if you’re hungry).

If you’ve been in the video game blog-o-sphere at some point, you have heard of LND (I’m not typing out the entire word you can’t make me). But is it necessarily the pejorative term as its become in video game circles. Listen to this panel from Gen Con that gives the answer: NO. Most of all if anything LND is a feature most Tabletop GMs and Players are intimately familiar with, but haven’t realized there was a term for. As such, listen in, learn a thing (maybe), and speak up if you have questions. Welcome to Herding Cats: Ludonarrative Dissonance and Players. (Dammit you tricked me into writing the full things again…)

Do you want to take part in a playtest of Gobblin’: The Goblin RPG? Send an email to thedrunkandtheugly@gmail.com

By drunkandugly | Posted in Non-AP
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Carrotia Live Play and Review

You can watch a video of our live play at Gen Con 2017 here!

At the end of Gen Con 2016, we were contacted by Mage Company Games asking if we would review one of their games.  We said yes and took them up on their offer to receive a free copy of Carrotia in exchange for doing a review.  In June of 2017 we finally received the game, and during Gen Con 2017 Matt, James, Travis, Kevin, and friend of the show Clayton played it during off-time at the convention.  You can listen to our first impressions and our actual live attempts to understand the rules and finally play the game.

Our collective takes in summary:

  • We found the game incredibly chaotic and incredibly complicated for what it’s trying to achieve.
    • The need for multiple timers as well as limited turns and access to pieces in order to build the requisite mazes was hectic and unintuitive.
    • The deterministic nature of moving through the pathways towards the exit once the maze was constucted was fairly dull.
    • The random birds placed on the board and their effects led to some level of strategizing, but ultimately the birds didn’t pose much threat as they continually just ran into walls.
    • The rabbit abilities are wildly varied and unbalanced.
    • Neither the main rules nor the errata rules we were sent had any hard or firm victory condition.
  • We were impressed by the level of production value that went into the game and the amount of custom pieces that came with it.
    • We love the art style the game goes for.  We may have picked this game more or less because of the box art.
    • The tiles and player cards are sturdy and well-constructed.
    • Every bird has a custom die that makes it easy to see which one is moving where.
    • 3 hourglasses of differing lengths was intriguing even if ultimately it was pointless.

Despite the high production values and lovely art, we would not recommend this game.  It’s rated for ages 8 and up and we as a group of twentysomething adults were confused and frustrated by its rules, and ultimately we didn’t feel like we had any control over what happened.

By drunkandugly | Posted in Non-AP
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