After the crew discovered that the Pirate’s Ball was much more. . . festive than they expected, they quickly found themselves fighting for their lives against assassin squads from rival pirate kings looking to make themselves the strongest on the seven seas. With some quick thinking, they were able to avoid death with grappling hooks and a few barrels of black powder. As the dust settles, however, they find themselves in the sewers below the manor, and the sounds of inquisitors is not far off.
Fresh from a Xenos artifact find and an encounter with a heretic who had been raising the dead, the Inquisitors head to the cult safehouse and find that the mysterious illness and this heretical cult may have more in common than they thought.
The crew of the Fantoma Reine all too eagerly found a way into the Grand Pirate Ball after they found out their invitations were. . . lost. Following some time shopping in Montaigne for goods and fine clothes to hide some weapons, they managed to bluff their way into the party past a very familiar and ungrateful bouncer. The company was found to be supreme, the food delicious, and all of the weapons carried openly and used freely.
The crew now finds themselves wishing they had read their invitations.
The investigation of the mysterious unknown bodies on Desoleum has lead our Inquisitors to an even more mysterious doctor. While attempting to again purge the heresy from another world, their investigation into this healer reveals more ancient secrets.
Following the installation of a new High King to the throne, epic battle between two tense factions of Vendel and Vesten, an encounter with the berserker armies of hatred, Captain Valentin le Evariste finds himself finally flustered to find that the Pirate’s Ball is being held in the Montaigne emperor’s palace, and they forgot his invitation. It’s time for the crew to get together their finest clothes and show these rogues what really makes a party pop.