Getting down to business, the Rum Runners have arrived at the seaside enclave Whaleland Yutuna to pick up a high caliber machine gun for their home enclave. However, the rumors that the DHQS were on the job also turned out to be true, and the takers now have a fight on their hands between black ops mercenaries and a siege tactic to blockade their ports and attempt to beat down their doors with a casualty stampede. The Runners are here to get their gear and get out quickly, but it seems that fate has different plans.
In pursuit of understanding the loss of the grain tithe, the Acolytes meet with the head priest to ask about the aggro-harvest sedality while another team heads to investigate the Chapel. However, it seems as though not all of the harvesters are in line with serving their emperor. . .
The apocalypse has come and gone. Those left alive must carve out their own stake in order to thrive. When capitalism, the mysterious and dangerous government, and hordes of deadly zombies are combining to grind you into dirt, anything goes.
The crew of the Fantoma Reine are back on the high seas! Sailing into the teeth of storms both real and diplomatic, the swashbucklers are in for the ride of their lives.
The Imperial Inquisition exists to root out the enemies of the Emperor, wherever they roam. A festering rot has set in on the agrarian world of Novabella, and a fresh team of Inquisitorial Acolytes must cut it out at the source.
Danger lurks around every corner and masks itself in smiling faces. It will take all the cunning available to survive.