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The Liberators are striking back against gang violence and their impostors. An interrogation was conducted, which they managed to flub spectacularly.

The heroes need to regroup, and pool their resources. They need proper focus and direction, and most importantly need a plan.

Can the hard pressed heroes keep their heads above water and find their enemies?

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Hey guys,

So we’ve had a good run here on the Drunk and the Ugly. It’s been a good time. We’ve had laughs, we’ve cried like babies, we’ve made depraved jokes.

But all of that’s about to change. Now, we know you voted on Fiasco this month (and we’re still posting it, as you can see by the above title, since you’re apparently able to read anyway) BUT. We’ve decided to make the switch to a new format of entertainment, one that we think is arguably for the better.

Without further ado, here’s Matt, with the update news:

“THE RECORDING GOT MESSED UP BECAUSE OF SHENANIGANS.  I THINK THE MIC WAS PLACED ON THE TABLE WRONG AND SO YOU CAN HEAR EVERY FOOTSTEP THROUGH THE HOUSE.

SORRY ABOUT THAT.  HERE’S A PONY GAME FOR YOUR TROUBLES. REFRESH THE PAGE IF YOU DON’T SEE IT.”

Excellently said as always, Matt. You are a picture of eloquence.

I hope you’ll stay on board for the new 24/7 Secret of the Magic Crystals Actual Play podcast. So long, Drunk and Ugly. HELLO HORSE GAMES FOR LITTLE GIRLS.

– Sam

 

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George and Caleb have been propositioned for a deal with Zero, an emissary of El Vasio Alma – The Nothing Soul. Whoever he is, and whoever it is he exactly works for, they have astounding power. An enormous sinkhole which leads to a strange supernatural maze in Washington State was uncovered, simply to prove a point.

Zero is sending an agent – someone named The Reaper – to Troy, as a measure of support in good faith. Who is this mysterious Reaper, and what secrets does he hold?

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Prominence is up in arms. Vigilante impostors are framing the Prominence Heroes for horrific crimes. Gang violence is in full swing, and is apparently being supplemented by a dangerous drug.

Clockwork has been identified as the dangerous fugitive Mark Getman, and has delivered an ultimatum to the criminals of the city.

The heroes are ready to go on the counterattack.

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The gang is snowbound in LaFay National Park, and almost immediately gets Cabin Fever. No matter how many board games are played, cups of cocoa are drunk, or snowball fights are held, the kids are quickly going stir crazy.

Can they survive several days of winter wonderland, or will relationship drama and the perils of being teenagers overcome them?

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