YO INTERNET, WASSUP?!

Look, it’s only been a month since last we posted!  WE CAN DO THIS MONTHLY POSTING THING!  Also thanks to Sean for our shiny intro!

First off, we recently finished Monster ISS, we’re going to post a short Little Fears interlude by Charlie, followed by Prominence, SC, a street-level Batman-inspired Wild Talents campaign.

Secondly, your voice was heard last month, leading to The Devil’s Bazaar being posted.  There is a new poll up with NEW OPTIONS!  SIGN UP AND VOTE FOR YOUR FAVORITE!

  • SkyMaul – Run by Matt.  This is a 99 cent module written by Shane Ivey. It involves antics on a plane.
  • The Longest Night of Your Life – Run by Sam.  This is part three of the campfire tales. Children try to go to sleep and find they are unable to. Horror ensues.
  • Crossover Megamix! – Run by Sam.  This is a Complete Bull$#!@ game that was originally going to be run in Rifts. Every character from every game we have played thus far shows up at some point in this (I think). It is. . . impressive.
  • Transatlantic – Run by NO ONE.  A Fiasco! game we played with Joshua Chichester at the end of the last Drunk and Ugly Con.
  • Ichor Falls: Prelude – Run by Sam.  A Little Fears adventure set in 1986, based on Kris Straub’s Ichor Falls.

Our topic for today:  Long-form game design.  How do you write campaigns or mini-campaigns?  Hell, I don’t know, but this is a clear approximation of everything.

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After surviving the harrowing gauntlet of Polybius, the Apple Court kids have to deal with the aftermath: being grounded.

Grim Grey’s noble effort to claim protection over his town via spray paint was horribly misinterpreted, and now he’s suffering for his art.

The strange occurrences in Apple Court are far from over.

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Art by Rob Mansperger.  Used with permission from Ross Payton.

The Road Trip crew survived their cross country drive, and arrived in the horrific state of Kansas. Daniel whipped up a tornado and the crew arrived in Oz. There they discovered an abandoned kingdom, filled with trash and the detritus of a new, modern age.

The cult is attempting to gain control over Oz. The crew has to stop them before it’s too late!

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The last time the Apple Court gang descended into Polybius, they fought the Empress – who separated lovers from their heads – and Fortune, who set out to torture Mette with her own past.

They stand in front of a giant three-dimensional maze. The Moon is above them, the Sun below. The end of Polybius lies ahead. Can the kids survive to the final level?

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It’s May, 1997 in a suburb of New Orleans. Three young friends have just gotten their weekly allowance, and they’re looking for ways to spend it. Danny’s father has just put the finishing touches on a new tree-clubhouse: summer is beginning, and it looks bright as can be.

That is, until Danny’s younger brother runs away from home. Danny, Felix, and Alpha race out into the wilderness to find him, and are plunged into an adventure they will never forget.

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