Prominence, SC Session 11 – Through a Glass Darkly (Part 6)

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The Heroes of Prominence have tracked down the conspiracy, and are preparing to lay it bare. They will bring the fight to their remaining dopplegangers and strike them down once and for all. Clockwork, Wraith, Ghost, The Witch, and Opera have managed to pull together, and combined they are a formidable force.

But will they be prepared when the final confrontation starts? Can they triumph over a crime boss with nothing to lose? Will Prominence survive the fires of war?


Sidetalk

PLAYERS

  • Matt – The Wraith.   Got his Masters in Electrical Engineering with a minor in acoustic design.  10 years back, shortly after beginning employment, his father was diagnosed with Huntington’s Disease.  He got himself checked out and found out that he’s also positive for Hereditary Huntington’s.  With nothing to live for and nothing to lose, he decided to take down the mob before he died. That was great until he messed up.  Bad.  Now, he is a man with no name.  He works odd jobs under strange names and heads around town leaving notes, making sure that everyone knows they’re not alone in this city.
  • Manda – Lacey Clark (The Ghost). Seemingly apathetic, though very bright and goal oriented. Lacey gets bored with life extremely fast, looking for thrills to make life worth living. She entered the hero game after hearing stories on her mother’s news reports.  Agile and good with a gun, terrifying to lay your eyes on in a dark alleyway.
  • Nate – Aaliyah Rhodes (The Witch). Broken, socially cautious, and relaxed. Aaliyah is a Heinz 57 of social disorders. Her inability to feel bad about justified murder could label her a sociopath.  Upon the resurgence of masks in Prominence, Aaliyah, known by Walker’s men as “The Witch,” fashioned a suit and mask for herself, and used any excuse available to meet these masks — people she instantly idolized.  With her former boss no longer in power.
  • Sam – Mark Getman, (Clockwork). A tall man in a black coat and tails, topped with a black top hat. His chest is covered in a leather vest strewn with gears and cogs and brass filligrees, with a mask to match and a walking cane in hand. He is as absurd as he is mysterious, an enigma wrapped in an exploding mystery.
  • Zach – Arraveous “Rave” Varren (Opera). A thrillseeking vigilante in a cheap suit and comedy mask.  He works the south side of the city and enjoys beating up gang members.  Despite having quite a mouth he prefers to stay out of the public eye.

4 Comments

  1. Guys… There is a Lock-Picking skill…. IT’S in the book. 2nd Edition book right there on the character sheets under coordination

    Dodge, Driving(), Lockpicking, Stealth, Weapon(), Weapon()
    It is right there!! Strangely it is not in the skills section. Probably in the book somewhere else. But it exists.
    Also German Shepards get a bad rap Boxers are in my opinion worse cause they are not cute

    Also no character sheets still awww

    1. I have a good example of that. In Balston Edna was stomping a person in the face. Dropped a die and on 4d she rolled 4×10 so with the aiming that was 5×10 to the face it was amazing

    2. Hey! Boxers are too cute!

  2. Clock really let down Ghost there. Damn son. HAHAHAHHA!

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