We return, listeners, to the Isle of Night, home of the Umbra, and the secrets of the world.

Several months have passed since the shipwreck of the Duquetimme and the subsequent showdown with Bazzi. Three of the “elski” sailors — Christian, Edouard, and Yeager — have chosen to stay and live in the village of Nachsun. They seek knowledge, freedom, and rest.

As we enter the scene, word is spreading of a hunting party gathering to trace the trail of a human, one left over from Bazzi’s landing party.

The trail will lead them deep into the Isle of Night, and begin a journey to uncover secrets buried deep in the dark.

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The deserted island that the crew of the Duquetimme found themselves stranded on turned out to not be so deserted after all. After exploring the skeletal remains of a long lost civilization, they were discovered by the island’s inhabitants: the Umbra.

The Umbra make a deal with the crew: as long as they are here merely to trade, and pose no threat, they are welcome. The crew explore their village of Nachsun, helping to repair the damage brought along by the recent storm.

Their are many things to be uncovered in Nachsun and the island, secrets that stretch back to the Old World. And somewhere, Bazzi is searching for the island also, with malicious intent.
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Hours after the insane captain Bryce Touglas caused the Duquetimme to be destroyed in a terrible storm, the crew comes to.  The storm still rages, supplies are missing, and numerous crewmen are injured or nowhere in sight.  Marshall Yaeger finds a strong forest canopy to spend the night under.

The crew looks out the next morning to see supplies and portions of the Duquetimme which have washed ashore.  Imperative is placed on recovering everything from the ruined ship and trying to complete the mission.  They must still establish a trade hub and be ready to deal with the possible landing of the Mikado Star should they have survived the storm.

They were in for a 3 month tour, but now they find themselves in for the long haul on this uncharted desert isle.  They must find a way to make do and finish their mission, but it will be an uphill battle.  They must make the best of what they have.

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On the Isle of Night, far from human society, live the Umbra – a dark skinned, horned, tribal but civilized race. Our protagonists are young orphaned Umbra, living in the care of an orphanage.

The orphanage, (like its real-world parallel, Mrs. Frieda’s Halfway Home) is run down, and packed full of Umbra orphans, ready to get up to shenanigans and investigate mysteries.

This is the Drunk and Ugly’s first live game! As such, it is just a little bit silly. We hope you enjoy.
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