In Microscope, Ben Robbins’ dice-less world building game from Lame Mage Productions, players take the reins of history in order to tell universe- and time-spanning stories, from the grandiose to the intensely minute and personal.

Come along on a journey to a mysterious realm of steampunk robots, underground fighting rings, and the life of a true champion.

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Four specialty robots activate in a small room. Their tasks drive them. They will carry forward, and complete what they were designed to do. While they’re on the way, they’re in for a wild adventure.

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On a long road across America, a motley crew of apocalypse surviving robots are searching for the last remaining settlement of humans.

Their journey is tipped upside down upon the discovery of a set of tire tracks outside of an abandoned town.

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In the REALM OF LIGHT AND SHADOW, a universe that is just next door to our own, a great conflict is overflowing. The GREAT EMPEROR GUNCAT, beloved ruler of all the land, has been stricken by a curse.

His GREAT MEOW has been stolen by the insidious forces of the FELINE SHADOW, a terrible and evil creature who has ripped open the door between universes, and will stop at nothing to destroy everything he can touch.

The GREAT EMPEROR GUNCAT has called together a force of ULTIMATE WARRIORS from beyond his own realm to save his kingdom.

Their skills are DIVERSE. Their motivations, STRANGE. Their dispensations, WACKY AT BEST.

Their methods:

Completely Bull$#!@.
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The Rugby game has passed in triumph, and the strange showdown with the opposing team’s monsters has been resolved. What does that mean for our intrepid heroes?

That’s right. It’s Robot Time.

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