The kids spent the night in a fort constructed by the Monsters of the Glades.  Well, most of them did, at least.  It seems that Talia, Daniel, and Max disappeared during the middle of the night.

When the kids awake the next morning, they find that the Glades Monsters have departed, and also that the sky has grown darker.  They need to get the Glades Monsters out of here before they try anything.

Black water seems to be getting closer to them.   However, the kids know that they can seal the door to the Glades for a century.  Maybe they can seal it away?  But can they escape in time?

Whatever the kids are going to do, they need to do it quickly.

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Following a little night-time adventure, the kids are ready to get out into the Florida Everglades and start looking for “The Heart of the Glades”.  Some quick research from their robot friend turned up a story about some kids missing from a summer camp deep in the Everglades.

After a quick airboat rental (and plans to get the money back in a COMPLETELY LEGITMATE FASHION), the kids head out to investigate the park.  Hopefully they’ll find the answer quickly; the sky’s looking a little dark today.

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After the kids awake in the morning, they realize that their current wardrobe is in dire need of replacement (e.g. most of it is covered in blood).  Fortunately, they happen to come upon a local swap meet, which fits both their budgetary and aesthetic concerns.  The kids walk in with $10 and leave with some very “unique” goods.

A few hours of driving later, the kids arrive in the Florida Everglades, the approximate area of their next adventure.  Unfortunately, it is early evening when they arrive, and searching through an enormous swamp during the night doesn’t sound like a fun time, so they find one of the many campgrounds in the area and settle in for the night.  Just after Charlie’s riled everyone up with some ghost stories, the kids hear a mysterious rustling off near the edge of the campsite. . .

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In an effort to save Everett from a mysterious and powerful shadow the previous night, Daniel managed to worsen his injuries much further.  Additionally, people seem to be packing up and leaving from Summerset Valley following this bizarre black rain.  The kids need to get to the next destination as soon as possible, but Daniel is still injured far too badly to be discharged.  They need a plan to sneak him out of the hospital.

On the other side of town, Donny’s insurance payment has come in, and he’s looking to get something cheap, semi-reliable, and big enough to finish taking the kids around the country.  He stops off at Crazy Jacques’s Used Car Emporium to try and find something in that category, but finds that Jacques’s prices aren’t the only thing that’s insane.

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Following an epic struggle wherein the Grinning Man was dealt with, there is a lot of destruction and panic left in his wake:  Large portions of the town were damaged by the Grinning Man, people can’t account for lost time, many people are wounded, and some are missing.

On the player side, 4 kids were checked into the hospital, Donny’s car (their sole mode of transportation) was destroyed, and they now have no money for anything.  The worst of it?  A strange police officer has arrived at the hospital and has a few questions for Donny Chang. . .

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